Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

4.27 - Live Link Face: remapping fix #24

Open
wants to merge 3 commits into
base: main
Choose a base branch
from
Open

4.27 - Live Link Face: remapping fix #24

wants to merge 3 commits into from

Conversation

Megasteakman
Copy link
Owner

Noticed that the live link node on the mannequin was using the wrong remap asset. Reset this to default.

Noticed that the live link node on the mannequin was using the wrong remap asset.  Reset this to default.
Changed the live link pose remapping asset on the unknown actor animation blueprint to its default.
…ction fix

Added a new actor profile for a metahuman body only actor: this touched many blueprints since the actor profile is used throughout the system, so hopefully nothing broke.

I also changed the mannequin and CC3 control rigs to force Spine02 to bend backwards.  This should mostly occur when no chest tracker is present, but it could cause some undesirable poses.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant