BattleCry is a multiplayer sandbox game design for players who wish add strategic depth to any of their existing strategy board games.
The application offers a complete user interface for playing war-based scenarios. Command your units and send them into to battle where the consequences of your decisions will be felt whether you or lose each battle. Be brave, be bold, and be victorious.
The game requires users to create their own scenarios using BattleCry's definition api. The API allows users to fully customize their scenario: units, terrains, maps, factions, and aesthetic. As a designer you just need to define the templates, assign them to the tiles on a hex grid, and let the application handle the rest.
To build a scenario see the docs located within the projects source code. Start with the readme file. To build a scenario will require the use of JSON or YAML. Writing these definitions is easy and examples will be provided for you. If the community likes this project, and it becomes popular, and fans demand a user interface for the definition api, I will then create one. Otherwise, for now, it's JSON and YAML files.
BattleCry is currently in alpha. Current releases are unstable and are not guaranteed to offer backwards compatibility for future changes. Only once a stable version 1.0.0 is released will backwards compatibility be accounted for.
BattleCry is open source and free. You do not need to pay to download a copy of this software. However, there are still limitations as to what you may do with it. Please see the license located in the repository.