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tesse-example-project

This example project demonstrates how to incorporate tesse-core into a Unity project. This particular project has no external dependencies other than requiring Unity. It includes a very simple and open scene.

Setup

  1. Install Unity 2019.1 or newer. This project was tested using 2019.1.0f2.
  2. Clone the repository to the desired location:
git clone --recurse-submodules git@github.com:MIT-TESSE/tesse-example-project.git
  1. Open the Unity editor and select the folder as as existing project.
  2. Navigate to Assets > TESSE > Scenes in the Project tab of Unity. Double click on the tesse_multiscene scene to open it.
  3. Press play in the editor, or build the executable.

Usage

See tesse-core for details on basic usage.

Disclaimer

DISTRIBUTION STATEMENT A. Approved for public release. Distribution is unlimited.

This material is based upon work supported by the Under Secretary of Defense for Research and Engineering under Air Force Contract No. FA8702-15-D-0001. Any opinions, findings, conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the Under Secretary of Defense for Research and Engineering.

© 2020 Massachusetts Institute of Technology.

MIT Proprietary, Subject to FAR52.227-11 Patent Rights - Ownership by the contractor (May 2014)

The software/firmware is provided to you on an As-Is basis

Delivered to the U.S. Government with Unlimited Rights, as defined in DFARS Part 252.227-7013 or 7014 (Feb 2014). Notwithstanding any copyright notice, U.S. Government rights in this work are defined by DFARS 252.227-7013 or DFARS 252.227-7014 as detailed above. Use of this work other than as specifically authorized by the U.S. Government may violate any copyrights that exist in this work.

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Example Unity project that uses TESSE

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