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Simulation of water particles in real time in Unity using the SPH algorithm.

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PBS-Project

This project was developed by three students as a part of a course at the university. The goal was to simulate water particles in real time using the SPH algorithm. We use unity as a development environment and for rendering.

A written report, for the time being still in German, can be found below.

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Simulation of water particles in real time in Unity using the SPH algorithm.

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