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Global Game Jam 2018

The game on the official GGJ website can be accessed here: https://globalgamejam.org/2018/games/lilnecro

Global Game Jam is a 48 hour event where various artists, designers, and programmers gather to develop a game in the given 48 hour time frame. This year, the topic for the game was transmissions.

This game deals with the concept of Transmissions as communication relays and as disease vectors. You play a necromancer determined to take over the kingdom of zombies who suffers from a lack of Direct Control. You must use cards with disease vectors and emotions to indicate to the zombies how you want them to go about performing your bidding. The game is visual novel styled to emphasize the strengths in storytelling and artwork.

Controls: Click dialogue boxes and cards to continue through storyline. ESC key will return to main menu. Ctrl+E to skip to ending (used for demos, otherwise this is cheating).

This is my second year attending a Global Game Jam and planned to venture out into a new group as an independent programmer for first time. I ended up paring with Shane McDermott for programming, a previous classmate in my game development classes at University of Nebraska at Omaha. Mark Maiefski was the lead game designer/story writer. Kayla Swain is the lead artist that drew all the beautiful assets in this game. Caimen Wight was the sound artist and the lead editor. Urio Harding is the assistant that provided significant contributions in helping each one of us.

This source code runs on the Unity game engine. An executable file of the game can be downloaded from the link above.

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Lil' Necro: Game made from Global Game Jam 2018. The theme this year was Transmissions.

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