Master of Science in
Engineering Game and Software Engineering (2018) at
Blekinge Institute of Technology, Sweden
- Malmö Karlskrona
- https://www.linkedin.com/in/ivarbjorling/
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GPU_Particle_System
GPU_Particle_System PublicD3D11 GPU particle system. 60 000 interacting particles, a total of 2 000 000 rendered particles, all in realtime. Swarm intelligence making particles form bird-like patterns(boids).
C++ 1
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UnityAutoAtlas
UnityAutoAtlas PublicA Unity plugin which generates sprite atlases automatically.
ShaderLab 1
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