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Releases: Ladysnake/Requiem

v2.0.0-beta.16

01 Jan 22:37
a86ed30
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Version 2.0.0:

Changes in Beta 16

  • Added an experimental dropVesselOnDisconnect gamerule
    • The default value is false
    • When switched on, every remnant player dissociates whenever they disconnect. They will get their body back when they rejoin, as long as nothing happened to it...
    • Have fun on your multiplayer servers with this, and please report bugs you find!
  • Updated localization, including Chinese translation (thanks Touch-Night)
  • Fixed some shulker rendering issues when possessed
  • Fixed some possessed mobs getting the wrong height when riding, e.g. spider jockeys or chicken jockeys
  • Fixed incompatibility with latest QSL

Changes in Beta 15

  • Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
  • Big dripleafs no longer detect vagrant players
  • Fixed Eldritch Mobs compatibility
  • Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
  • Fixed inventory desync from special remnant types that trigger instant possession
  • Fixed requiem's biome extension to loot table location predicates being able to load chunks

Changes in Beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility

Changes in Beta 13

  • Updated to 1.19.1

Changes in Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

Changes in Beta 11

  • Fixed a mixin crash at launch

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Mortician...
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v2.0.0-beta.15

25 Sep 16:39
44ba13e
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Version 2.0.0:

Changes in Beta 15

  • Added 3 new loot conditions and 3 new predicates for use in commands and datapacks
  • Big dripleafs no longer detect vagrant players
  • Fixed Eldritch Mobs compatibility
  • Fixed remnant origins from the main Origins layer (e.g. Pandemonium's wandering spirit or Mischief's ratified) being replaced with the vagrant origin
  • Fixed inventory desync from special remnant types that trigger instant possession
  • Fixed requiem's biome extension to loot table location predicates being able to load chunks

Changes in Beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility

Changes in Beta 13

  • Updated to 1.19.1

Changes in Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

Changes in Beta 11

  • Fixed a mixin crash at launch

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted d...
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v2.0.0-beta.14

14 Sep 21:50
e7711a6
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Version 2.0.0:

Changes in Beta 14

  • Updated to 1.19.2
  • Turning mortal while in another player's body is now strongly discouraged
  • Vagrant players no longer emit vibrations
  • Dissociating while crawling will no longer teleport you above the ceiling
  • Localized gamerule values in the gamerule editing GUI
  • Tweaked the effect when a released soul merges with its body
  • Ethereal morticians now fade out before they despawn from their obelisk being broken
  • Updated Chinese localization (credits to Touch Night)
  • Fixed morticians' conversion trade being available while vagrant
  • Fixed crosshair being always colored as if in the End when attempting to possess an enderman
  • Fixed Trinkets API's extra slots getting linked with the main hand slot
  • Fixed ethereal morticians forgetting their obelisk, or becoming regular morticians, or forgetting to spawn...
  • Fixed soul vessels dropping from ethereal morticians instead of from naturally spawned ones
  • Fixed origins compatibility

Changes in Beta 13

  • Updated to 1.19.1

Changes in Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

Changes in Beta 11

  • Fixed a mixin crash at launch

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
    -...
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v2.0.0-beta.13

02 Aug 10:35
cdee56f
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Version 2.0.0:

Changes in Beta 13

  • Updated to 1.19.1

The "Cry of the Obelisks" update

Updated to MC 1.19

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, getting you progressively further from the physical plane
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added obelisk rifts, a new way to travel between obelisks as a dissociated soul
    • Obelisks with rifts can spawn ethereal morticians, mortician projections visiting through the rift
  • Added Tachylite Obelisks, a new player-made structure
  • Added Derelict Obelisks, a natural structure that spawns in soul sand valleys
    • Derelict Obelisks often have a mortician hanging out near them
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions
  • Undead mobs now have improved night vision - although not as good as dissociated souls
  • Added the /requiem soul <remove|restore> command to (you guessed it) remove or restore a mob's soul
  • Added the /requiem shell <create|split|merge|identity> to interact with player shells
    • create [player] makes a new shell that copies a player's current state
    • split [player] splits a physical player into a shell and a soul
    • merge <shell> [player] merges a vagrant player with a shell
    • identity set <shell> <profile> sets a shell's name and skin
  • Added a few mob abilities
    • Added the ability to jump around and ram other mobs when possessing a goat
    • Added the ability to play dead when possessing a hurt axolotl
    • Added the ability to inflate and deflate when possessing a pufferfish

Changes

  • Renamed the old /requiem soul subcommand to /requiem vagrant
  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Requiem doesn't save you anymore in Hardcore - you will need to get the new stuff first to be able to leave your puny body
  • Possessed pillagers can now ride ravagers
  • Possessed horses can now do charged jumps
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default
  • Possession now ends when a player gets into spectator mode
  • Updated Romanian translation [Thanks AwsAlex!]
  • Optimized textures [Thanks RDKRACZ!]

Mod Interaction

  • Updated Origins compatibility
    • Origins' power key now triggers dissociation
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Added compatibility with BackSlot
    • Belt and back slots' availability are linked to the ability to carry armor
  • Undead mobs now use the Haema vampire vision shader when the latter is available
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed dolphins not going flop flop outside water
  • Fixed possession not transferring upon mooshroom shearing
  • Held items should no longer randomly drop when repossessing a mob
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-beta.12

27 Jul 23:30
f06a027
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Version 2.0.0:

Changes in Beta 12

  • Added support for frog possession, allowing charged jumps and pulling entities with their tongue
  • Fixed saddled horses being unable to jump while possessed
  • Fixed creative soul vessels always failing when the player had attrition
  • Updated automatone, fixing a random crash caused by player shells

Changes in Beta 11

  • Fixed a mixin crash at launch

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the w...
Read more

v2.0.0-beta.11

18 Jul 14:22
8e8ca35
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Version 2.0.0:

Changes in Beta 11

  • Fixed a mixin crash at launch

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple m...
Read more

v2.0.0-beta.10

17 Jul 23:10
4dc1eaf
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Version 2.0.0:

Changes in Beta 10

  • Updated to 1.19
  • Requiem is now a Quilt mod. You can install the Quilt loader from quiltmc.org.
    Also note that you now need Quilt Standard Libraries instead of Fabric API.
  • You can now use a soul vessel to steal souls from wardens and withers, damaging them in the process (this does not allow possession)
  • Rifts now need to be witnessed before players can teleport to them (simply right click them for that)
  • Obelisk runestones now show how much power they get from the surrounding soul blocks
  • Experience now stays with your soul instead of with your body when you split
    • Experience accumulated while vagrant will now be added instead of overwritten when merging with a shell
  • Fixed an incompatibility with the Collective library which was preventing any special item interaction during possession (most notably curing)
  • Fixed soul rifts breaking in all sorts of ways
  • Fixed possessed mobs going ZOOM when swimming with Origins installed
  • Fixed splitting not respecting the requiem:possessionKeepInventory gamerule
  • Fixed vagrant players activating weighted pressure plates
  • Fixed possessed chicken outright flying instead of falling slowly
  • Fixed reclamation displaying particles when applied by obelisks
  • Fixed mob limbs moving twice as fast as they should
  • Fixed possessed mobs picking up items on their own, fixing some duplication issues
  • Fixed selected slot desync when merging with a shell

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there...
Read more

v2.0.0-beta.9

29 Jun 14:29
Compare
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Version 2.0.0:

Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.

Changes in Beta 9

  • Fixed crash with bumblezone, courtesy of andy-makes

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges a...
Read more

v2.0.0-beta.8

30 May 21:06
4729e1b
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Choose a tag to compare

Version 2.0.0:

Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.

Changes in Beta 8

Updated to 1.18.2

  • Fixed origins compatibility
  • Fixed rifts flat out not working
  • Fixed the pure vessel's model
  • Updated Automatone
    • Fixes advancements being broadcasted by shells
    • Fixes shells preventing players from sleeping
  • Updated the Chinese localization (thanks Ice_BingQI !)

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone comp...
Read more

v2.0.0-beta.7

06 Feb 20:54
Compare
Choose a tag to compare

Version 2.0.0:

Warning: future betas may still break compatibility with worlds started with this version. Don't start using those versions on any world you care about.

Changes in Beta 7

  • Fixed the remnant choice dialogue not letting you choose mortal

Changes in Beta 6

  • Added a block tag for blocks traversable by souls
  • Dispensers can now release souls from filled soul vessels
  • Dialogues are now handled by the Blabber library, go check it out!
  • Fixed a crash with Iris
  • Fixed a crash with BackSlot
  • Fixed icon rendering in the rift screen

Changes in Beta 5

  • Fixed a build issue
  • Made squids way slower on land

Changes in Beta 4

  • Fixed failure on servers when interacting with a villager-like mob

Changes in Beta 3

  • Fixed crash at launch
  • Fixed crash with Iris
  • Fixed derelict obelisks spawning in every biome instead of just soul sand valleys
  • Fixed axolotls and fish getting their soul back when put in a bucket

Changes in Beta 2

  • Updated to MC 1.18
  • Added custom background when doing the mortician exorcism trade
  • Added the /requiem dialogue command for interacting with requiem's dialogue system
    • dialogues can be defined through datapacks, see remnant_choice.json for an example

Changes in Beta 1

  • Rifts now give attrition upon teleporting you
  • Rifts now refuse to work if you have maxxed out attrition
  • Naturally spawned morticians now drop empty soul vessels on death
  • Fixed an incompatibility with BackSlot

Changes in Alpha 13

  • Added the Derelict Obelisk structure, which now generate naturally in soul sand valleys
    • Morticians naturally spawn near them
  • Added a soul stealing attack that morticians can use on non-player entities
  • Added the /requiem shell merge command, letting you merge vagrant players with an existing shell (surprising)
  • Rift-spawned morticians now have a different look
  • Added the inflation ability for pufferfish
  • Mobs that witness other mobs attacking you during possession will no longer join the party
  • Added the requiem:possessionDetection gamerule to configure how sus you are during possession
  • Added a spawn egg for the mortician
  • Made it more obvious that you can interact with rift runestones while incorporeal
  • The area in which the obelisk searches for soul sand and soil is now square and not round
  • Rifts now require a powered obelisk to teleport you
  • Updated the penance spell particle texture
  • Vagrant players no longer gain attrition when their body dies
  • Remnant vessels now give back an empty container upon use
  • Buffed soul capture chances on wounded mobs and mobs that have no attack damage
  • Renamed the demon -> mortal conversion vessel to "pure soul vessel" (will keep being creative only though)
  • Fixed obelisks allowing effects to be one level higher than intended
  • Fixed a visual bug with rabbits not jumping properly
  • Fixed some missing localization entries
  • Fixed a desync with the "remnant -> vanilla player" mortician trade
  • Fixed bats, squids, turtles, and most pets behaving unexpectedly while soulless
  • Fixed creepers spreading soul effects when blowing up
  • Fixed the possession icon not appearing for player shells
  • Fixed /requiem shell split previously requiring emancipation to work
  • Reverted Origins' power key triggering dissociation

Changes in Alpha 12

  • Mobs can now become hostile if you come too close ! (big thanks to SciRave for giving us this feature)
    • this is an experiment, so please give us your feedback
  • Renamed the /requiem soul subcommand to /requiem vagrant
  • Added the /requiem soul <remove|restore> subcommand
  • Added a special mortician trade that turns remnant players into vanilla ones
  • Added recipes for tachylite and rift runestones
  • Recipes using a filled soul vessel now give an empty soul vessel back
  • Made morticians spawn near obelisks with active rifts
    • The above three changes mean that you can technically play this update in "survival" now, you just need to give yourself a soul vessel
      • We're not done yet though, so previous warnings still apply
  • Added derelict tachylite, a block that drops a bunch of XP, and has a chance to drop a shattered soul vessel
  • Added the ability to play dead when possessing a hurt axolotl
  • Attacked morticians will now retaliate by cursing you with Penance
  • Morticians will now try to stay close to their obelisks
  • Revamped all Rift textures
  • Revamped the possession icon
  • Added a dedicated icon for when you are messing with endermen
  • Made obelisks that are behind you appear on the border of the rift screen
    • please appreciate this, I had to do maths and stuff
  • Morticians now do skeleton sounds (because they are hella dead)
  • Limited obelisks' height - obelisks' cores now have to be 20 blocks tall or less (22 counting the edges)
    • Since it was not said earlier - obelisks' cores also have to be 5 blocks wide or less (7 counting the edges)
  • Reduced Tachylite's strength to be halfway between obsidian and basalt
  • Updated mob vision for 1.17 mobs, and gave night vision to bats
  • Removed Emancipation requirement for possessing soulless mobs
  • Fixed mobs regaining a soul when they converted
  • Fixed penance not working properly without Pandemonium
  • Held items should no longer randomly drop when repossessing a mob
  • Shells spawned with /requiem shell create should no longer allow flight
  • Updated Mortician trades
  • Made Origins' power key trigger dissociation
  • Morticians' soul can no longer be stolen

Changes in Alpha 11

  • Removed hardcore death free ticket
  • Removed polished tachylite blocks
  • Added the ability for horses and goats to do charged jumps
  • Added the ability for goats to do ram attacks
  • Tweaked tachylite textures
  • Fixed origins compatibility causing unwanted remnant state resets
  • Fixed a dedicated server crash
  • Now requires Fabric API >0.39
    • This fixes a crash when dying or possessing a mob

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.18

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting y...
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