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@doctor4t doctor4t released this 08 Aug 15:12
· 11 commits to main since this release

Rat's Mischief 2.0 - 1.19.2:

  • Rewrote the mod from scratch
  • Improved Rat models, textures, animations and added hurt and death sounds
  • Rats can now be picked up as items (by sneak right clicking on one that is your pet) and held in your hand
    • When held in hand, Rats can be placed back down or thrown, and if aimed at a mob, stick on top of it to attack them
    • Right-clicking a Rat in your inventory will set them to return to you and get back to your inventory automatically after being thrown
  • New Plague Rat mechanic: when two Rats affected with the same potion effect breed, the offspring has a chance to be a Plague Rat
    • Plague Rats cannot be affected by their carried effect, but will transfer that effect to entities they attack.
    • Combine this mechanic with the throwing mechanic to use Plague Rats with negative or positive potion effects, respectively as an offense or support tool
  • New Spy Rat mechanic: combining a Rat (as an item) with an Ender Eye and Rabbit Hide allows you to equip said rat as a Spy Rat, a rat that can be remote controlled using a Rat Master Mirror
  • Purpur Rat Pouch capacity reduced down to from 20 to 15
  • Added Clothed Ingots: the main material to craft Rat Master gear and armor. Can be obtained in Ancient City loot chests
  • Added the Rat Master Armor
    • An armor set with Diamond level protection, specifically designed to use Rats with a "summoner" playstyle
    • Allows the wearer to choose a bonus for each piece worn by right clicking them. Current bonuses are:
      • 15% increased Rat damage resistance
      • 25% increased Rat attack damage
      • 25% increased Rat mining speed
    • Hood and pauldrons can be visually toggled by shift right clicking on the Hood and Cloak items
    • Wearing a full set prevents a player from hurting their own Rats
    • Can be obtained by combining Diamond Armor pieces with a Clothed Ingot in a Smithing Table
  • Added the Rat Master Mask
    • Replaces the Mask of Rat
    • Prevents the wearer from hurting their own Rats
    • Hides the wearer's name tag
    • Can be obtained by combining a Skeleton Skull with a Clothed Ingot in a Smithing Table
  • Added the Curse of the Rat
    • Curse of the Rat books can be found exclusively in Ancient City loot chests, and can be applied to Rat Master Armor pieces and the Rat Master Mask
    • Causes a player to automatically transform into a Rat to flee combat whenever their health drops below 4 hearts. Duration of the Rat effect lasts 10 seconds per Cursed piece
  • Added a new pouch, the Rat Master Pouch, with a capacity of 20
    • Can be obtained by combining a Purpur Pouch with a Clothed Ingot in a Smithing Table
  • Added the Rat Master Ocarina
    • Replaces Rat Staves
    • Can be used to give order to Rats. Sneak use to change order and use to give order. Current orders are:
      • Harvest mature crops and plant held vegetable / seeds
      • Mine and collect the block type the Ocarina was used on
      • Attack all hostile entities on sight
      • Breed animals that can be bred with the item each Rat is currently holding (including Rats)
    • Right click in the inventory to toggle Rats bringing dropped items
    • Can be obtained by combining a Goat Horn with a Clothed Ingot in a Smithing Table
  • Rat Master Mirror
    • Allows the user to take control of their closest deployed and owned Spy Rat
    • Can be obtained by combining an Ender Eye with a Clothed Ingot in a Smithing Table
  • Rats will now lift their tail when in breeding mode
  • Rats no longer take any fall damage
  • Rats now make a slapping sound when falling from high heights
  • Removed Elytrats
  • Removed the Arathain, Hollow Knight, Madeline and Jotaro Rat easter egg names
  • Migrated the mod to Quilt

see full changelog [here](https://github.com/Ladysnake/RATs Mischief/blob/2.0/changelog.md "Changelog")