Skip to content

Khouderchah-Alex/tetrad-engine

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

alt text

Summary

Tetrad is a flexible and easily extensible engine that allows designers and developers alike to make significant changes to gameplay and game structure at runtime.

Note: This project is no longer actively developed. If I were to make a game engine today, it would be written in Rust and built around the amlang project.

Getting Started

See the build instructions to get a working binary up and running.

Contributing

Contributions to the core engine code are always welcome. See the developer docs for information to get you started.

About

A 3D game engine built using the Component-Entity-System architecture

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published