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Python Survivor Clone

Funsies project to get better at classes and data passing logic.

Requirements

Python >= 3.9
pygame

Updates

Offloaded collision detection
Added passives and a passive system
Added names to weapons and passives
Added weapon sprites
Added dynamic text box sizing in level up screen
Added modifier dictionary to player object
Changed Bullet class to apply player modifiers
Added new placeholder images to all passives and weapons
Added background image to upgrade box surface
Created sprite loader
Added frame counters and animations
Added Orb class
Added more passives
Reworked powers acquisition
Added Title screen
Added level pass/fail flags
Added boss/miniboss counters and timer
Implemented quadtree collision detection for enemies
Created load/save methods\

Roadmap

Done

Level load
Player movement
Enemy spawn + movement
Offensive weapons
Projectile movement
Enemy death
Pickup spawn
Experience
Pause screen
Leveling up
Basic UI
Passives
Better movement
Better pickup management
More modifiers
Async engine
Basic animations
Rewrite collision detection
Title screen
Level progression (pass/fail)
Local saves\

To Do

Level selector
More enemies
More weapons
More passives
Permanent upgrades shop
Difficulty curve + selection
Multiple characters
Custom art
Better UI\

About

Personal project: build Survivor-esque game in Python

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