Custom Events
PXAV edited this page Jan 28, 2021
·
2 revisions
Kelp contains a bunch of custom events by default.
Name | Description | Cancelable? | Type |
---|---|---|---|
KelpInventoryCloseEvent |
Triggered when the KelpInventory of any KelpPlayer is closed. Either by the plugin or a manual exit. |
no | PlayerEvent |
KelpInventoryOpenEvent |
Triggered when a KelpInventory is opened to any KelpPlayer for any reason. |
no | PlayerEvent |
KelpInventoryUpdateEvent |
Triggered when a widget in the KelpInventory of any player is updated. This does not include inventory title updates |
no | PlayerEvent |
KelpPlayerLoginEvent |
This event should be used if you want to work with the KelpPlayer object of a player who has just logged in to the server. It is called on login but after the player has been added to the KelpPlayerRepository . So calls to KelpPlayer are safe using this event, but they are not with Bukkit's normal PlayerLoginEvent
|
no | PlayerEvent |
KelpPlayerUpdateSettingsEvent |
This event is called when the player sends client-side settings updates to the server such as renderDistance , language , chatColorEnabled and chatVisibility
|
no | PlayerEvent |
KelpSidebarRenderEvent |
Triggered when a sidebar is rendered to a player, which means it is only called once during a sidebar's lifetime as render means it is displayed for the first time. |
no | KelpPlayerEvent |
KelpSidebarUpdateEvent |
Called when any sidebar is updated for a player - no matter if a lazy or normal update has been performed. Title updates are not included. | no | KelpPlayerEvent |
KelpSidebarRemoveEvent |
Called when a sidebar is removed/hidden from a player and any schedulers related to it are interrupted. | no | KelpPlayerEvent |
Kelp custom events are written in Bukkit's default event library so they can be handled just as normal bukkit events, which is described in this wiki entry.
@EventHandler
public void onPlayerSettingsChange(KelpPlayerUpdateSettingsEvent event) {
if (!event.hasViewDistanceChanged()) {
return;
}
event.getKelpPlayer().sendMessage("...");
}
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