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kelp-v0.3.3 - Inventory patches

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@PXAV PXAV released this 03 Apr 10:34
· 350 commits to master since this release
d482550

Dear developers,
the inventory system had quite a few limitations as you couldn't apply enchantments or material-specific metadata such as custom heads or leather armor color, etc. Hence, this new release brings these features to Kelp:

  • You can create custom enchantments using the KelpEnchantment class as well as applying minecraft enchantments in a version-independent way
  • You can access a player's inventory and modify its contents. The best: You can also create widgets inside it, which allows you to easily create a lobby-selector like it can be seen on NeruxVace for example
  • The KelpMaterial class has grown to more than 7000 lines of code as you can now get information about any material such as its hardness, fuel power, item group (weapon, tool, ...), whether it's a block or an item, etc.

The list contains only some highlights of the new version, check out the changelog of this version for more detailed information.

Still, we would like to point out that Kelp is not yet in a production-ready stage. There have been no performance tests with big amounts of players nor the API code is final. All features are only available in Minecraft 1.8.8 now. Please be patient or report bugs and issues for further improvement.