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kelp-v0.2.0 - "The NPC update"

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@PXAV PXAV released this 15 Feb 12:06
· 699 commits to master since this release
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This update mainly focused on bringing the NPC library provided by Kelp to the next level. Until now there were no possibilities to extend the functionality of an NPC for example. You could create them, assign a few properties and let them stand stupidly in your world. This update allows you to really make them a part of your gameplay. By adding custom NPC activities such as walking you can integrate them into your city build or RPG storytelling and give the feeling of a more vital environment.

Furthermore, some details such as changing the tab list name have changed. You now have more control over the individual properties of an NPC. This also includes that you can modify its equipment while it is spawned and so on.

There are also some minor changes that might break your current NPCs, so read this version's changelog for more information.

There will be no testing-module shipped with this version as some more patches have to be made to create a fully-functional demo for NPCs. Please be patient here. But you can already try using the new NPC library with the information provided on the new Wiki page.

Still, we would like to point out that Kelp is not yet in a production-ready stage. There have been no performance tests with big amounts of players nor the API code is final. All features are only available in Minecraft 1.8.8 now. Please be patient or report bugs and issues for further improvement.