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Experimenting with signed distance functions inside compute shaders using Rust + Vulkan (Vulkano Wrapper).

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KalevGonvick/simple-sdf-compute-shader

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simple-sdf-compute-shader

This compact application uses Rust and Vulkano to render a triangle pattern on screen. I created a simple compute shader that uses signed distance functions. This is just for my personal learning.

The shader code is actually ported from one of my Shadertoy projects: link

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Experimenting with signed distance functions inside compute shaders using Rust + Vulkan (Vulkano Wrapper).

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