Skip to content

JosePedroDias/non-linear

Repository files navigation

NOTE:

I rebooted this idea afterwards, this time with a smaller book and based on twine. Check it out: https://github.com/JosePedroDias/twine-ff/

intro

We decided to adapt the Fighting Fantasy book The Warlock of Firetop Mountain

present times

hackaton

small history of how it rolled out

  • we decided on doing this as these books were part of our childhood and are a good example of an interactive narrative
  • we chose this book as it is the first one and popular
  • we found the book in PDF and a word version - we used the former as reference and the 2nd to extract the text and images
  • we started to manually parse the narrative into 400 sections with different interaction modes to grasp the features necessary to describe the game rules (these took a lot of time and iterations)
  • in parallel a parser was initiated to try to automate the easier, most common actions to try and cover most of the game
  • the result of our interpretation of the game can be found in adventure/narrative and scenes json files - the first one was by hand and is deprecated, the second one based on the parsing and hand-tailored to describe the most we could
  • the extracted data was converted into a graph several times (graphviz FTW). this allowed us to find errors and aided us in understanding the best book paths to solve the book
  • we started with the most basic layout and theme possible. somewhere in the last 24h work was done to make it look decent and stylish