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Hi there Hello, I'm Dmitrii Demenev.


I'm a Middle+ Software Engineer with over a decade of experience who does

  • 🦀 Rust,
  • 📦 Open-source,
  • 💻 Full-stack (80% backend),
  • 📱 Cross-platform,
  • 🌐 Cross-language interoperability 1.

I'm a down-to-earth guy who learns the arts of humble brag and setting sane expectations to be trusted but not expected to do the factually impossible 2.

I consider myself a pragmatist3 and an eudaimonic4 and eclectic individual.


illustation


Achievements

  • Star shooter. I was one of the first 25 software developers at Moonton, the company behind Mobile Legends: Bang Bang. This game alone generated the lifetime gross revenue of over $1,106,530,000 USD.
  • 🤝 Trusted. I authored the qualifier_attr Rust crate, which became a dependency of Solana (24-hour trading volume of $355,645,065.28 USD).
  • 📦 That guy from Nebraska Calgary (reference). My Rust crates have been downloaded from crates.io over 800,000 times (see the live count for yourself with Google Collab).
  • 📚 Recognized expert. Achieved recognition as a SME (Subject Matter Expert) in Rust by Coursera. Technically, they just called me this way in a message. But it counts, right?
  • 🌲 From little seeds grow mighty trees. Started coding at the age of 10. My dad was a professor at a university and a double PhD in Physics and Mathematics who decided to teach me some C and C++ while I was young. Rest in peace, dad.
  • ⌨️ Prolific code monkey (reference). Over 200 total GitHub repositories, among which over 100 are public. None of them is Hamlet, yet there are some interesting ones.
  • 💪 Master of my own destiny. I stayed clear from ever consuming memes, smoking, drinking, or using drugs. I never came close to reaching the rock bottom mentally and stoically endured all the hardships in life. I work out and, as of May 25, have a 280+ day long streak of learning French on Duolingo.

Also see

Footnotes

  1. FFI, WebAssembly, and stuff. I can write code for nearly any other programming language using Rust.

  2. I love the challenge and to make the seemingly impossible things the reality.

  3. https://medium.com/@pronskiy/the-great-doctrine-or-10-simple-rules-that-any-developer-should-follow-d0e4b92bd62a

  4. By that I mean that I derive the majority of my happiness from eudaimonics. More on the topic here: https://youtu.be/ry0zG2n0Hyg?si=lZNFmPiirzF7Kcal&t=221

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