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Update to use EGL #18

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Update to use EGL #18

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@haudren haudren commented May 17, 2021

As mentioned in #16 , I wanted to be able to run gl_depth_sim completely headlessly, namely inside of a docker container. The main blocker was the usage of GLFW, which requires a window and a context manager.

Thus, this PR aims at bringing in two main changes:

I also added a few bug fixes in ascentai#3 .

Let me know what you think of those changes!

schornakj and others added 30 commits May 12, 2021 16:26
Loading EGL + GLES works, but rendering is black
Indeed, we are runtime-finding OpenGL so no need to look for it in
CMake. As we are only targeting Ubuntu 18.04 and up, let's use targets
for Threads and Eigen
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