A simple Rust grid layout engine.
use gridlay::{GridLay, lines, Props};
pub fn main() {
let mut grid = GridLay::new();
let a = grid.new_leaf(Props::sized(1.0, 1.0));
let b = grid.new_leaf(Props::sized(2.0, 2.0));
let c = grid.new_leaf(Props::sized(1.0, 3.0));
let parent = grid.new_node(lines! {
a b;
c c;
}).unwrap();
let d = grid.new_leaf(Props::sized(1.0, 3.0));
let root = grid.new_node(lines! {
d parent;
}).unwrap();
let layout = grid.compute_layout(root).unwrap();
// `layout` contains each node's layout data (size and location),
// as well, as the total size of the layout.
}
I designed it to be simple, because I only need a simple layout engine.
I'm using this to dogfeed my kog
project.
If you have any issues, questions, or suggestions, feel free to open an issue.