Sequential impulse constraint solver
- Circles and convex polygons
- Friction, restitution
- Constraints solved on velocity with Baumgarte stabilization and customizable stiffness (see Random right click and drag or Car wheels)
- "Anchor": set point on body A
- "Distance": set distance between point on A and point on B
- "Union": join two bodies together (build complex shapes)
- "Joint": point on A = point on B
- Collision layers
Left click to grab; right click to pull
RIGHT/D to accelerate wheels clockwise LEFT/D to accelerate wheels counter-clockwise UP/W to tilt clockwise DOWN/S to tilt counter-clockwise