Work from following the tutorials from Unity 3D Game Dev tutorial from gavedev.tv.
Unity UI Basics + Prefabs
Game Design, Movement, Collision, Camera
- Decide on the aim of player experience. Careful? Clever? Nimble/Agile?
- Decide on Core Mechanic
- Game Loop: How does the player win? (Point A to B)
A D to thrust left and right
Space to Thrust Upwards
Land on the Green Square
Three Levels
I could have spent more time making the background of the level stand out better. But it's not really worth tinkering with for a tutorial.
Just a heads up this isn't a very "fun/polished" game. Although I learned a LOT from this project it's largely animation and timing--so making it a truly FUN game would take a lot of time that's not worth spending for a learning project. Still, I had fun! Similarly there are problems with optimization that aren't worth chasing down-- so the game has a fair bit of lag. Probably from collisions, especially when the enemies spawn.
There's also some issues with WebGL and playing all the sounds in my version of Unity. So some of the sounds when the admiral are speaking are missing. (A known Unity Bug)
WASD to move, Left Mouse button to shoot.
Tower defence, place ballistas down to keep the enemy wagons from stealing all your gold. Towers cost 75 gold to place. Click on the tile to place them along the path.
Play Version 1 of the Game -- Uses Tile/Prefab based pathfinding
Version 2 of the game uses algorithmic pathfinding.
Credit "Crossing the Chasm" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
I made a separate repo for this game here.. This was so I could practice some of the github/unity workflow before my next game jam.