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XNA-Procedural-Texturing

A procedural texturing implementation in XNA (4.0)

This project is made up 2 projects, the library and the editor/sandbox (mostly a sandbox right now). The library does the majority of the work and is the part that you will want to include in your own projects.

Ideas and todo

The project is quite barebones currently and the following todo list and additions are planned.

  • XML graph loading.
  • Interactive editor.
  • NODES!!
  • Normal & bump map generation.
  • Grayscale converter
  • Effects and filters.
  • Brick layout generator.
  • premade ground types.
  • Blurr/sharpen etc.
  • Clouds.

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A procedural texturing implementation in XNA (4.0)

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