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MADDPG-Unity-Env

In this project, I adopted a Multi-Agent Deep Deterministic Policy Gradien for creating two agents with are in charge of collaborate and compete for playing a tennis match. The environment is the similar to the Unity Tennis one.

Image

In this environment, two agents control rackets to bounce a ball over a net. If an agent hits the ball over the net, it receives a reward of +0.1. If an agent lets a ball hit the ground or hits the ball out of bounds, it receives a reward of -0.01. Thus, the goal of each agent is to keep the ball in play.

The observation space consists of 8 variables corresponding to the position and velocity of the ball and racket. Each agent receives its own, local observation. Two continuous actions are available, corresponding to movement toward (or away from) the net, and jumping.

The task is episodic, and in order to solve the environment, your agents must get an average score of +0.5 (over 100 consecutive episodes, after taking the maximum over both agents). Specifically,

After each episode, we add up the rewards that each agent received (without discounting), to get a score for each agent. This yields 2 (potentially different) scores. We then take the maximum of these 2 scores.

How to Start

To set up your python environment to run the code in this repository, follow the instructions below.

  1. Create (and activate) a new environment with Python 3.6.

    • Linux or Mac:
    conda create --name drlnd python=3.6
    source activate drlnd
    • Windows:
    conda create --name drlnd python=3.6 
    activate drlnd
  2. Follow the instructions in this repository to perform a minimal install of OpenAI gym.

    • Next, install the classic control environment group by following the instructions here.
    • Then, install the box2d environment group by following the instructions here.
  3. Clone the repository (if you haven't already!), and navigate to the python/ folder. Then, install several dependencies.

git clone https://github.com/udacity/deep-reinforcement-learning.git
cd deep-reinforcement-learning/python
pip install .
  1. Create an IPython kernel for the drlnd environment.
python -m ipykernel install --user --name drlnd --display-name "drlnd"
  1. Before running code in a notebook, change the kernel to match the drlnd environment by using the drop-down Kernel menu.

PyTorch

The model has been developed using PyTorch library. The Pytorch library is available over the main page: https://pytorch.org/

Through the usage of Anaconda, you can download directly the pytorch and torchvision library.

conda install pytorch torchvision -c pytorch

Additional Libraries

In addition to PyTorch, in this repository has been used also Numpy. Numpy is already installed in Anaconda, otherwise you can use:

  • UnityEnvironment
  • PyTorch
  • Numpy
  • Pandas
  • Time
  • Itertools
  • Pandas
  • Time
  • Matplotlib

Files inside repository

  • report.md: Report File
  • scripts/model.py: topology of PyTorch networks
  • scripts/ddpg_agent.py: Agent topology
  • Tennis.ipynb: Contains the Jupyter notebook for running the experiments
  • agen_weights_X.pth : Actor weights for the Agent number X (there are 2 agents)
  • critic_weights_X.pth : Critic weights for the Agent number X (there are 2 agents)

References

Deep Deterministic Policy Gradient - https://arxiv.org/abs/1509.02971 Reacher Challenge - https://github.com/Unity-Technologies/ml-agents/blob/master/docs/Learning-Environment-Examples.md#reacher

Author

Ivan Vigorito

License

The code is provided with MIT license License: MIT

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Multi-Agent Deep Deterministic Policy Gradient applied in Unity Tennis environment

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