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raft-protocol-implementation

Raft protocol implementation as part of "Distributed databases" course in UCU

Raft decomposes the consensus problem into three relatively independent subproblems:

  • Leader election: a new leader must be chosen when an existing leader fails.
  • Log replication: the leader must accept log entries
  • Safety: the key safety property for Raft is the State Machine Safety Property. If any server has applied a particular log entry to its state machine, then no other server may apply a different command for the same log index. The solution involves an additional restriction on the election mechanism.

Raft guarantees that each of these properties is true at all times.

  • Election Safety: at most one leader can be elected in a given term.
  • Leader Append-Only: a leader never overwrites or deletes entries in its log; it only appends new entries.
  • Log Matching: if two logs contain an entry with the same index and term, then the logs are identical in all entries up through the given index.
  • Leader Completeness: if a log entry is committed in a given term, then that entry will be present in the logs of the leaders for all higher-numbered terms.
  • State Machine Safety: if a server has applied a log entry at a given index to its state machine, no other server will ever apply a different log entry for the same index.

Info about implementation

  • Each server launches rpc server
  • Communication with client is done via raft http client or you can do it directly via evans
  • Creating new entry is done via leader node, other nodes will respond with no success and leader id.
  • Each node could reveil log via GetLog rpc call. (this is done according to task requirements)

How to launch:

  • Install dependencies with dep ensure
  • Change number of nodes and set an unique ID to each in env/env.go
  • Run main.go with ID=x env variable set.
  • Run several processes to create cluster.

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