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Minesweeper

Sample application for my COMP 303 Software Design course at McGill.

The goal of this project is to help illustrate various design decisions related to abstraction, encapsulation, and information hiding, in the context of a complete working application. The rest of the code has been left to a minimum. Common best practices not implemented here would include externalizing strings and using icons in the UI, which were judged to be superfluous at this point.

This application was also designed to be simple enough to be realizable without the help of the Observer pattern. Although using the Observer as part of this design would make a ton of sense, the idea here was to have a code base that could be used for discussion before the Observer is seen as part of the course.

Screenshot of the Minesweeper application

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The Minesweeper video game in Java

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