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SharpMetal

Metal bindings for C#.

primitive

Why?

The .NET ecosystem is very much lacking a good Metal binding package. Existing options are outdated or don't integrate well into cross-platform projects. This project aims to be a complete, up-to-date package that stays true to the original API while making the API easy to use and integrate into C#.

What can you make with it?

Progress is underway to build a full set of working reimplementations of the metal-cpp samples. Thanks to the generator, the entire Metal API, from compute shaders to raytracing, should be available, although specific things may take further tweaking.

I want to contribute!

Wonderful! SharpMetal is built with .NET 8.0, and follows a couple of specific guidelines:

  • Block Namespaces
  • Source Generated P/Invokes
    • LibraryImport not DllImport
  • Use C# types where possible
    • NSInteger -> long
    • NSUInteger -> ulong
  • Mark structs and classes with SupportedOSPlatform attribute
  • SharpMetal is built for macOS primarily, so when there are platform-specific differences, use the macOS option