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Releases: Inq8/CAmod

1.02 Combined Arms - Final

04 Apr 09:41
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1.02

Features

  • Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
  • New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
  • Added button in skirmish/multiplayer lobby to reset options to defaults.
  • Added Fast Regrowth lobby option.
  • Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
  • Improved support power targeting visuals.
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Lowered selection priority for transport aircraft.
  • 20 new 1v1 maps.
  • 52 new team game maps (17x 2v2, 15x 3v3, 10x 4v4, 8x 5v5, 2x 6v6)
  • Added Testing Grounds map.

Artwork & SFX

  • New voice lines for many units: Chrono Prison, Battle Fortress, Mirage Tank, Cryo Launcher, Siege Tank, Sukhoi, Halo, Thief, Eradicator, Disruptor, Mammoth Tank, Titan, Juggernaut, Battle Drone, Mammoth Drone, X-O Powersuit, Comanche, Microwave Tank, Spectre, Venom, Acolyte, Templar and Heavy Flame Tank.
  • New voice announcements for upgrades: Seismic Missiles, Railgun Titan, Ion Mammoth, Hover Mammoth, Battle Drone, Intensified Microwaves.
  • Improved custom RA EVA voice line effects.
  • Added/updated transport loading and aircraft takeoff/landing sound effects.
  • Added IFV transform sound.
  • Added additional visual when units are upgrading.
  • Added brass casings ejected from vehicles/aircraft with machine guns.
  • New sound effects for Vulcan weapon.
  • Impact sound effects for Shard Launcher, Gun Walker, Shard Walker, Ravager, Lacerator.
  • Scaled down Stormrider/Venom/Enervator.
  • Range circle for radar jamming field is now player coloured.

Balance & Faction Gameplay Changes

General

  • Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
  • Radar cost increased to $1800.
  • Reduced Rifle/Minigunner/Warrior damage vs defenses by 10%.
  • Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
  • Added health regen to commando units as standard. Rate doubles when elite.
  • Increased Engineer/Assimilator mine detection range.
  • Reduced basic defense power requirement from 25 to 15.
  • Reduced amount refunded when selling basic defenses.
  • Reduced mine defusal time for Engineers/Minelayers from 3s to 2s.
  • Commando/Tanya/Boris can now shoot revealed mines.
  • Lowered healing cap for commando units. Takes longer to wear off.
  • Added healing cap to any infantry with 15k HP or more.
  • Increased Commando/Tanya C4 cooldown a little.
  • Reduced the distance from Service Depots that units can be upgraded at.
  • Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG. Reduced Civilian value to 50.
  • Allow infantry to detect cloaked units diagonally.
  • Reduced time taken for tib exposure to wear off.
  • Static AA defenses no longer auto targeted in defensive stance.
  • Powered down defenses have reduced vision.
  • Added minimum distance to airstrike powers to prevent instant damage near map edge.

Allies

  • New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
  • New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision and detection range for a short time.
  • Added new IFV turrets for infantry of other factions: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
  • Reduced SEAL movement speed. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas. Added 4 second delay to C4 planting. Reduced C4 cooldown by 2 seconds. Will no longer place C4 automatically in Attack Anything stance.
  • Chrono Tank will prioritize ground targets over air targets.
  • Increased Scout Tank vision from 6 to 7.
  • Increased Chrono Prison damage vs heavy armor.
  • Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade.
  • Added Guardian GI IFV turret.
  • Increased Battle Fortress damage with Rifle/Rocket passengers. Increased HP from 120k to 130k.
  • Medic in Battle Fortress gives healing aura.
  • USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
  • Reverted Nighthawk to normal selection priority. Default stance to Defend.
  • Increased jamming field radius by 1
  • Reduced Turret power requirement to 25.
  • Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
  • Longbow benefits from Cryo Rockets upgrade.
  • Reduced Chrono Harvester upgrade cost to 1250.
  • Reduced Advanced Ore Processing cost to 750.
  • Reduced Nighthawk HP from 44k to 38k.
  • Increased Veil of War cooldown from 4 min to 5 min. Reduce max radius by 1. Increase min radius by 1.
  • Reworked chill effect to have max 10 stacks (up from 6).
  • Damage penalty removed from IFV cryo rockets.
  • Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
  • Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
  • Sniper will one-shot upgraded Templar, Cyborgs and Brutes. Reduced reload time.
  • Increased Pillbox damage vs infantry, light armor and heavy armor. Now tracks target.
  • Increased Raider APC damage vs light armor. Reduced vs defenses.
  • AA Gun requires War Factory instead of Radar Dome.
  • Reduce Harrier delay between salvos to match similar planes (MiG etc.).
  • Allow fake Radar Dome to be powered down.
  • Reduced Prism Tank damage vs heavy armor slightly.
  • Reduced cost of Prism Cannon upgrade to 750.
  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Increased Tank Destroyer range by 1. Reduced HP from 46k to 44k.

Soviets

  • New unit: Floating Disc - Replaces Kirov for Psi-Corps.
  • New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
  • New Upgrade for Psi-Corps: Gattling BTR.
  • Increased damage radius of V3 missiles.
  • Reduced damage and area of effect of V3 missiles when shot down.
  • Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Iron Curtain now limits the speed of affected units.
  • Increased turret turn speed of Mammoth Tank & Eradicator.
  • Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
  • Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
  • Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
  • Replaced Psi-Corps Parabombs with Chaos Bombs.
  • Increased MAD Tank HP from 100k to 120k.
  • Increased Tesla Track damage. Reduced speed from 72 to 68. Increased cost from 1250 to 1350. Reduced HP from 22k to 20k. No longer requires Tesla Coil.
  • Increased Tesla Tank damage. Tesla Coil requirement can now be substituted with Tech Center.
  • Reduced Iron Curtain damage vs infantry.
  • Reduced Brute DPS vs infantry significantly. Reduced attack speed (DPS same except vs infantry). Reduce speed slightly.
  • Desolator will one-shot upgraded Templar, Cyborgs and Brutes. Increased damage vs light armor. Chem Tower requirement can now be substituted with Tech Center. Reduced deploy time. Slightly increased splash damage vs infantry.
  • Increased Flame Tower/Chem Tower RoF slightly.
  • Increased Shock Trooper HP from 7k to 7.5k.
  • Thief can't be crushed when moving. Reduced selection priority.
  • Reduced Heavy Hazmat Suits cost from $1k to $850.
  • Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
  • Increase Yuri mind blast damage vs buildings.
  • Increase Dog vision and cloak detection radius slightly.
  • Increased Atomic Reactor HP from 100k to 110k.
  • Increased Sukhoi projectile speed.
  • Kirov will be disabled rather than killed by EMP.
  • Dogs now immune to mind control.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased V2 splash radius slightly. Reduced cost of V2 upgrade from 1000 to 500.
  • Increased Katyusha cost from 700 to 750. Reduced splash radius slightly.

GDI

  • New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
  • Bombardier upgrade now available regardless of strategy.
  • Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
  • Increased turret turn speed of all Mammoth Tank variants.
  • Increased Disruptor splash damage (mainly improves effectiveness against infantry).
  • Reduced strategy upgrade cost from $1250 to $1000.
  • (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
  • Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
  • Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
  • Reduced Carryall vision from 10 to 9.
  • Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
  • Increased X-O laser damage (but reduced vs light armor). Reduced range by 1. Increased turn rate by 33%. Now able to shoot while moving.
  • Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
  • Reduced Hover Mammoth speed slightly (72 to 68).
  • At elite rank, third damage level used by Vulcan vs ground targets.
  • Increase TOW missile rate of fire and add TankBuster modifier.
  • Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance. Removed infantry target priority.
  • Increase Bombardier damag...
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1.02 Combined Arms - Pre Release #3

18 Mar 10:31
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Pre-release

General Changes

  • Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
  • Vehicles/aircraft can be sold at Service Depots.
  • Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
  • Radar cost increased to $1800.
  • Static AA defenses no longer auto targeted in defensive stance.
  • Powered down defenses have reduced vision.
  • Add minimum distance to airstrike powers to prevent instant damage near map edge.

Balance & Faction Changes

Allies

  • Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
  • Reduced Harrier range by 1. Increased damage vs light armor.
  • Reduce cost of Prism Cannon upgrade to 750.
  • Show progress bar on target when SEAL is planting C4.
  • Range circle for radar jamming field is now player coloured.

Soviets

  • Reduce Commissar speed buff to +33%.
  • Reduced Sukhoi range by 1.
  • Increased Tesla Track cost from 1250 to 1350. Reduced speed slightly. Reduced damage vs light.
  • Reduced Tesla Coil power consumption from 100 to 75.
  • Increased SAM Site maximum tracking distance.
  • Dogs now immune to mind control.

GDI

  • Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
  • Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
  • Reduced X-O damage vs light armor. Reduced RoF of while Gyro Stabilizers is active.
  • Removed infantry prioritisation from JumpJet Trooper.

Nod

  • Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
  • Reduced Microwave Tank splash damage (removed vs infantry). Reduced speed.
  • Pitbull reworked to apply inaccurate AoE EMP.
  • Increased SAM Site maximum tracking distance.
  • Reduced time taken for Hacker to hack drones.

Scrin

  • Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.
  • Increased Shard Launcher, Shard Walker, Ravager and Lacerator projectile speed.
  • Increased Shard Launcher & Shard Walker maximum tracking distance.
  • Reduced Storm Column power consumption from 100 to 85.
  • Custom cursor for Mastermind building capture.
  • Darkener can crush infantry.

Fixes & Misc

  • Fixed Recon Drone & Satellite Hack prerequisites.
  • Subterranean Strike tooltip clarification.
  • Sniper cargo pip color to green.
  • Adjusted Hospital locations on Lost in Space map.

1.02 Combined Arms - Pre Release #2

09 Mar 11:43
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Pre-release

Changes from 1.02-PreRelease-1 to 1.02-PreRelease-2

Artwork & SFX

  • New voices for Acolyte, Thief and GDI/Soviet Mammoth Tanks. Updated Templar voice.
  • Voice announcements on completion of Ion/Hover/Drone Mammoth and Battle Drone upgrades.
  • Improved Shard Launcher/Gun Walker/Shard Walker/Ravager/Lacerator weapon impact sounds.
  • Use "Unit Stolen" announcement if your unit is stolen.
  • Voice lines for "enemy unit stolen", "technology acquired", "our technology has been stolen", "technology locked" and "our technology has been locked".

Balance & Faction Gameplay Changes

General

  • Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG.
  • Allow infantry to detect cloaked units diagonally.
  • Reduce time taken for tib exposure to wear off.
  • Increase Rifle/Warrior damage vs defenses slightly so overall DPS of standard army comp is the same as before.
  • Added health regen to commando units as standard. Rate doubles when elite.

Allies

  • Reduced Veil of War max radius by 1 cell. Increased min radius by 1 cell. Show range circle for enemy veils.
  • Improved Pillbox projectiles so they track the target.
  • Reverted accidental -30% SEAL RoF.
  • AA Gun requires War Factory instead of Radar Dome.
  • Reduced Harrier reload to match other similar planes.
  • Allow fake Radar Dome to be powered down.
  • Increased standard chill duration slightly (Rocket Soldier, Rocket IFV, Longbow).
  • Advanced Optics additionally increases detection range by 2.
  • Reduced Sniper reload time.

Soviets

  • Iron Curtain limits the speed of affected units.
  • Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
  • Thief is now uncrushable when moving.
  • Tesla Track no longer requires Tesla Coil.
  • Tesla Tank's Tesla Coil requirement can now be substituted with Tech Center.
  • Desolator's Chem Tower requirement can now be substituted with Tech Center.
  • Increased Yuri mind blast damage vs buildings. Corrected auto targeting when in attack anything stance.
  • Increase Dog vision and cloak detection radius slightly.
  • Increase Floating Disc HP from 60k to 65k. Increased speed from 56 to 60. Increased vision by 1.
  • Corrected Eradicator damage.
  • Increased Atomic Reactor HP from 100k to 110k.
  • Increased Sukhoi projectile speed.
  • Floating Disc & Kirov will be disabled rather than killed by EMP.

GDI

  • EMP Missile has 3 concentric areas of effect which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
  • Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
  • Improved Guard Tower projectiles so they track the target.
  • AA Gun requires Weapons Factory instead of Comms Center.
  • Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
  • Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance.
  • Removed infantry target priority from Bombardier.

Nod

  • Replaced Marked air drop with Subterranean Strike.
  • Acolyte/Templar Obelisk requirement can now be substituted with Temple of Nod.
  • Reduced Comanche & Stealth Tank damage vs buildings.
  • Increased Reckoner HP from 30k to 52k. Increased cost from 825 to 1000. Reduced speed from 82 to 60.

Scrin

  • Replaced Reaper Fleet Shields discount with Ichor Seed 20% cooldown reduction.
  • Increased Atomizer cost to 1350. Prevent condition applying to multiple targets from a single hit.
  • Increase Seeker/Lacerator cloak detection radius by 1.
  • Increased Ravager HP to 8k. Increased damage vs light. Reduced damage vs defenses.
  • Increased Enervator damage vs ground targets, reduced rate of fire.
  • Added TankBuster modifier to Hypercharge. Limited the time before charge drains regardless of firing.
  • Increased Banshee damage vs light.
  • Suppression Field highlights the units to be affected.

Fixes/Misc

  • Fixed a bunch of map crashes.
  • Clear TNT on unit being removed from world.
  • Fixed cluster mines causing damage when defused.
  • Fixed Sniper/Desolator % damage to account for prone.
  • Extend IC structure selectable bounds to prevent misclick when attacking it.
  • Corrected AI use of Peacemaker.
  • Add spy detection to tooltips.
  • Fixed Yuri/Mastermind not having detection.
  • Fixed rare Tomahawk crash.

1.02 Combined Arms - Pre Release #1

25 Feb 17:07
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Pre-release

1.02 - Pre Release #1

Features

  • Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
  • New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
  • Added button in skirmish/multiplayer lobby to reset options to defaults.
  • Added Fast Regrowth lobby option.
  • Added new IFV/Reckoner turrets: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
  • Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
  • Improved support power targeting visuals.
  • Lowered selection priority for transport aircraft.
  • Added Testing Grounds map.

Balance & Faction Changes

General

  • Reduced Rifle/Minigunner/Warrior damage vs defenses by 20%.
  • Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
  • Increased Engineer/Assimilator mine detection range.
  • Reduced basic defense power requirement from 25 to 10.
  • Reduced amount refunded when selling basic defenses.
  • Reduced mine defusal time for Engineers/Minelayers.
  • Commando/Tanya/Boris can now shoot revealed mines.
  • Lowered healing cap for commando units. Takes longer to wear off.
  • Added healing cap to any infantry with 15k HP or more.
  • Added 4 second delay to SEAL C4 planting. Reduce cooldown by 2 seconds.
  • Increased Commando/Tanya C4 cooldown a little.
  • SEAL will no longer auto place C4 in attack anything stance.
  • Reduced Brute attack speed and DPS vs infantry significantly. Reduce speed slightly.
  • Sniper & Desolator will one-shot any infantry.
  • Tech lock duration reduced from 60s to 40s.
  • Reduced mine defusal time from 3 seconds to 2 seconds.
  • Tanya/Commando/Boris can shoot revealed mines.
  • Increased Darkener damage vs buildings slightly.
  • Increased Plasma Turret HP from 4.5k to 4.6k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
  • Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
  • Increased Guard Tower/Pillbox damage vs infantry, light armor and heavy armor.
  • Increased Flame Tower/Chem Tower RoF slightly.
  • Increased Raider APC damage vs light armor. Reduce damage vs defenses.
  • Reduced Fleet Recall cooldown to 3 minutes.
  • Increased Shock Trooper HP from 7k to 8.5k.
  • Reduced Tesla Track damage vs light armor.
  • Increased Tesla Tank damage against light armor.
  • Increased Desolator damage vs light armor.
  • Increased Interloper damage vs light armor.
  • Increased Shade ammo by 1 and damage from 15k to 17k.
  • Increased Peacemaker cost from 2.2k to 2.4k.
  • Increased Banshee damage vs vehicles.
  • Reduced distance from SD units can be upgraded at.
  • Cyberdog armor to light armor.

Allies

  • New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
  • New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision range for a short time.
  • Reduced SEAL movement speed and lowered cap on healing they can receive in a short time. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas.
  • New voices for Chrono Prison, Battle Fortress, Mirage Tank and Cryo Launcher.
  • Chrono Tank will prioritize ground targets over air targets.
  • Increased Scout Tank vision from 6 to 7.
  • Increased Chrono Prison damage vs heavy armor.
  • Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade
  • Added Guardian GI IFV turret.
  • Increased Rifle/Rocket Battle Fortress damage. Reduced range (to same as infantry).
  • Medic in Battle Fortress gives healing aura.
  • USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
  • Reverted Nighthawk to normal selection priority. Default stance to Defend.
  • Increased jamming field radius by 1
  • Reduced Turret power requirement to 25.
  • Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
  • Longbow benefits from Cryo Rockets upgrade.
  • Reduced Chrono Harvester upgrade cost to 1250.
  • Reduced Advanced Ore Processing cost to 750.
  • Reduced Nighthawk HP from 44k to 38k.
  • Increased Veil of War cooldown from 4 min to 5 min.
  • Reworked chill effect to have max 10 stacks (up from 6).
  • Damage penalty removed from IFV cryo rockets.
  • Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
  • Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.

Soviets

  • New unit: Floating Disc - Replaces Kirov for Psi-Corps.
  • New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
  • New Upgrade for Psi-Corps: Gattling BTR.
  • Increased damage radius of V3 missiles.
  • Reduced damage and area of effect of V3 missiles when shot down.
  • Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Increased turret turn speed of Mammoth Tank & Eradicator.
  • Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
  • New voices for Siege Tank, Sukhoi, Eradicator and Halo.
  • Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
  • Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
  • Increased Tesla Track damage per shot from 13.5k to 14.5k.
  • Replaced Psi-Corps Parabombs with Chaos Bombs.
  • Increased MAD Tank HP from 100k to 120k.
  • Increased Tesla Track damage.
  • Increased Tesla Tank damage.
  • Reduced Iron Curtain damage vs infantry.

GDI

  • New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
  • Bombardier upgrade now available regardless of strategy.
  • Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
  • Increased turret turn speed of all Mammoth Tank variants.
  • Increased Disruptor splash damage (mainly improves effectiveness against infantry).
  • New voices for Disruptor, Titan, Juggernaut, Battle Drone, Mammoth Drone & XO Powersuit.
  • Reduced strategy upgrade cost from $1250 to $1000.
  • (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
  • Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
  • Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
  • Reduced Carryall vision from 10 to 9.
  • Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
  • Increased XO laser damage.
  • Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
  • At elite rank, third damage level used by Vulcan vs ground targets.
  • Increase TOW missile rate of fire and add TankBuster modifier.
  • Increase Bombardier damage vs buildings, reduced vs defenses.
  • Reduced cost of Afterburner upgrade to 750.
  • Increased (H)MLRS HP from 18/20k to 20/22k.
  • Increased Battle Drone cost to 800.

Nod

  • New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
  • Chem Warrior gains targeted ability to rush towards their target to close distance.
  • Reduced infiltrator cloak recharge delay.
  • New voices for Comanche, Microwave Tank, Spectre, Venom and Heavy Flame Tank.
  • Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
  • . Cryo Mortar unlocked by infiltrating Allied Barracks.
  • . Reckoner unlocked by infiltrating Allied War Factory.
  • . Black Eagle unlocked by infiltrating Allied Helipad.
  • . Cyberdog unlocked by infiltrating Soviet Barracks.
  • . Rhino Tank unlocked by infiltrating Soviet War Factory.
  • . Kamov unlocked by infiltrating Soviet Airfield.
  • . Sonic Mortar unlocked by infiltrating GDI Barracks.
  • . Pitbull unlocked by infiltrating GDI Weapons Factory.
  • . Shade unlocked by infiltrating GDI Airfield.
  • . Chem Mortar unlocked by infiltrating Hand of Nod
  • . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
  • . Vertigo unlocked by infiltrating Nod Helipad
  • . Cyberscrin unlocked by infiltrating Scrin Portal.
  • . Viper unlocked by infiltrating Scrin Warp Sphere.
  • . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
  • Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
  • Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
  • Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
  • Reduced Flame Tank splash damage.
  • Reduced SSM splash radius.
  • Slightly increased Microwave Tank RoF.
  • Slightly increased cyborg conversion time.
  • Reduced Stealth Tank resistance to aircraft slightly.
  • Reduced Venom damage vs buildings (with upgrade no change).
  • Reduced Turret power requirement to 25.
  • Legion bonus changed to 10% discount on stolen tech units.

Scrin

  • New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
  • New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
  • Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
  • Increased PAC damage.
  • Increased Greater Coalescence damage/healing radius.
  • Increased Atomizer splash radius.
  • Stormcr...
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1.01 Combined Arms - Final

14 Dec 05:57
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Fixes & Improvements

  • Fixed first Chapter I mission crashing on hard difficulty.
  • Fixed a rare crashing bug caused by Drone Carriers attacking a Submarine as it submerges.
  • Minor improvements to all Chapter VI missions.
  • Cloaked Harvesters are no longer revealed when docking.
  • Fixed crash caused by the 1v1 map "Infection".
  • Mobile Sensor, Minelayer and Supply Truck won't show Bombardment strategy icon (as they don't benefit from it).
  • Reduced how much the AI aircraft will prioritize attacking enemy aircraft.
  • Fixed crash caused by a unit being killed while the player is targeting the unit's ability.

Balance

  • Increase Leecher beam duration slightly (increases DPS).
  • Reduced Mechanic salvaging time.
  • Enlightened EMP projectile now tracks target up to max range.

1.0 Combined Arms - Pre Release #1

23 Nov 22:37
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Pre-release

Features/Additions

  • Chapter VI of single-player campaign.
  • Added two 8v8 maps.
  • New music track "Gateway".

Balance

  • Grenadiers/Flamethrowers will now explode on death 100% of the time, up from 33%.
  • Corrected Apache damage against primary AA units/defenses.
  • Reduced Apache damage vs buildings.
  • Increased Greater Coalescence HP.
  • Engineers are now able to detect and defuse mines. Removed from Seekers/Lacerators.

Misc

  • Added linkage indication when placing Prism Towers.
  • Reduced Easy AI build speed.

Fixes

  • Fixed general unit XP gain from overkills.
  • Fixed Boris not gaining XP from airstrikes.
  • Fixed V3 reload.
  • Fixed mission 2 convoys not triggering.
  • Fixed being able to skip rescuing one of the groups in Detachment prologue mission.
  • Fixed Veil of War not expanding.
  • Speculative fix for crash when certain sounds play in missions.
  • Fixed crash at end of mission 3.
  • Fixed AI power management after loading a saved game.
  • Fixed Treasure Hunt maps.
  • Fixed crate airstrike damage vs buildings.
  • Fixed repeating announcement at end of mission 10.

0.93 Combined Arms - Final

29 Sep 02:31
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Features

  • Four prologue missions.
  • Lobby options can now be saved/loaded.
  • Added option to disable fog of war and/or build radius in campaign missions. Mission options will persist until changed.
  • Improved targeting for Chronosphere, Iron Curtain, Nanite Repair & Atomic Shells.
  • Update-checker and download button on menu screen.
  • Numerous campaign mission tweaks.
  • Soviet EVA variant.
  • Numerous voice line improvements & additions.
  • Units gain XP from dealing damage, rather than kills (Yuri/Mastermind gain XP from each unique unit they mind control).
  • Increased armor and damage bonuses for heroic units.
  • Unique veterancy icons for Nod and Scrin.
  • When spectating or viewing replays, the value of selected units will be shown.

Balance

General

  • Increased Mechanic salvage reward to $200.
  • Reduce driverless vehicle decay rate.
  • Reduced cost of Optimised Production upgrades from $500 to $350 (Multi-Queue Scaled only).
  • Any naval units with depth charges will use only these against submarines. Reduced submarine HP to compensate.

Allies

  • Chronoshift no longer kills passengers, but they can't unload while chronoshifted. Enemy units teleported for 66% normal duration. Reduced maximum targets from 13 to 9. Capped health at 47k while chronoshifted.
  • Reduced Raider APC speed and damage vs buildings/defenses a little.
  • MRJ rework; creates jamming fields which reduce enemy RoF and firepower.
  • Gap Generator no longer creates mini veils, but the beam itself debuffs in a small area (mainly to make it more distinct from MRJ).
  • Increased Battle Fortress HP and damage.
  • Temporal Flux grants Chrono Prison +1.5 range.
  • Chrono Tank can now attack aircraft (relatively low damage). Added a 3 second cooldown between jumps with Temporal Flux. Can no longer crush infantry instantly by teleporting onto them.
  • Increased Ranger/APC/Raider APC damage vs light armor.
  • Reduced Temporal Incursion cooldown from 6:30 to 5:00 and increase duration from 30s to 40s. Removed target circle.
  • Strafing Run: Increased P51 damage, HP and speed. Target is now the center of the run rather than the start.
  • Reduced Artillery damage vs defenses.
  • Increased Gunboat projectile speed.

Soviets

  • Reduced inaccuracy of BTR, reduced damage (roughly same DPS, just more consistent). Increased damage vs light armor.
  • Increased Brute vision by 1.
  • Increase Lasher Tank speed a little.
  • Increased Sukhoi splash damage and missile speed slightly.
  • In Multi-Queue, Kennel has its own tab for dogs only, rather than requiring a Barracks.
  • Increased Sea Scorpion projectile speed and damage vs vehicles/ships.
  • Increased Missile Sub damage vs buildings.

GDI

  • Increased Nanite Repair tick rate slightly.
  • Increased Disruptor damage vs buildings and light armor slightly.
  • Increased Hum-Vee/Guardian Drone/Mini Drone/APC damage vs light armor.
  • Increased Aurora splash damage against vehicles.
  • Increased Frigate railgun damage. Added depth charges.
  • Reduced Drone Carrier Hornet reload time so they fire on each pass. Increased their ammo from 6 to 8. Increased damage vs buildings/defenses.
  • Reduced Patrol Boat damage vs light armor.

Nod

  • Increased Buggy damage vs light armor.
  • Heavy Flame Tank burst shortened (same DPS).
  • Reduced Shadow Glider grenade rate of fire.
  • Reduced Microwave Tank speed. Will now kill passengers with Intensified Microwaves upgrade.
  • Increased Apache cost from 1350 to 1400.
  • Reduced Artillery damage vs defenses.
  • Reduced ICBM Sub damage vs ground vehicles. Added charge up time before firing (reduced reload to compensate).

Scrin

  • Feeder renamed to Burster, now buildable and available to all Scrin. No longer charges on Tiberium.
  • Collector-73 Feeder Mutation replaced with Greater Coalescence. Spawns a larger and movable version of Leecher coalescence, which feeds of nearby enemies to sustain itself while healing allies.
  • Atomized debuff now pulses AoE damage and slows movement, instead of being a DoT/firepower debuff only on the target, and no longer spreads if the target dies.
  • Reduced Intruder damage vs infantry.
  • Increased Gun Walker HP from 30k to 33k. Increased damge vs light armor.
  • Shard Walker no longer has heavy armor. HP increased to 40k.
  • Increased PAC speed from 49 to 60. Increased damage vs aircraft and infantry. Increased splash radius vs vehicles, reduced splash radius vs infantry.
  • Increased Seeker HP from 22k to 23k.
  • Increased Lacerator vision by 1.
  • Increased Leecher HP from 28k to 30k. Increased damage vs light armor.
  • Increased Leecher orb HP from 30k to 35k.
  • Reduced Tripod & Reaper Tripod range very slightly. Reduced damage vs buildings and infantry.
  • Increased Mothership wormhole range from 20 to 28, increased cooldown to 45s. Increased anti-unit weapon rate of fire slightly.
  • Increased Stormrider shields from 6.5k to 8k.
  • Move Scrin submarine detection from Stormrider to Seeker/Lacerator.
  • Increase Devourer/Darkener damage vs ships.

Misc/Fixes

  • Added support powers to Composition Tester
  • Slowed the decay rate of driverless vehicles.
  • Fixed mission 2 crash.
  • Fixed Ion Conduits activating when Storm Column is not powered.
  • Separate queue for kennel in multi-queue.
  • Lowered Hacker selection priority.
  • Fixed Hopsital exits on the map Roadkings CA.
  • Reduced opacity of sub detection circles, as it was messy with many of them.
  • Added texture to menu UI panels.
  • Added player-colored selection box to submerged submarines.

0.92 Combined Arms - Final

08 Jul 05:23
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Features

  • Reduced difficulty of Easy AI in both campaign and skirmish.
  • Faction tooltips on scores panel. Reveal random factions when player selects one of their units/structures.
  • Minor improvements to some campaign missions.
  • TFCA minigame improvements.
  • Added "crewless, capturable by infantry" to tooltip of vehicles whose crews are killed.

Balance

  • Minor Enlightened/Intruder damage nerfs.
  • Minor Apocalypse Tank range buff.

Bug Fixes/Misc

  • Fix to stop AI production structures captured by the player producing units owned by the AI.
  • Mission 2 fix. Ensure 2nd convoy is queued if all trucks are lost in a convoy on easy difficulty.
  • Fixed/Removed Allied Tech Center requirement for MGG unlocked via infiltration.
  • Fixed crash when attempting to add bots via Slot Admin dropdown on maps where bots are disabled.
  • Fixed crash when Chrono Tank dies while giving the order to chronoshift.
  • Medics/Mechanics no longer auto guard on move orders (will still auto guard on attack & attack move).
  • General Tooltip improvements and corrections.
  • Barrels in campaign missions are now targetable without force fire. (Γ  la RA96)
  • Fixed Hacker capacity.
  • Fixed some Warhead's ability to damage husks

Art

  • Updated Microwave Tank hit effect (Visual splash)
  • Updated Aurora fuel bomb explosion effect

0.91 Combined Arms - Final

24 Jun 21:01
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Features

  • Chapters 4 and 5 of single-player campaign.
  • Many improvements to existing missions.
  • Added co-op variants of Duality and Containment.
  • Increased variety of unit types AI uses to attack with in campaign.
  • Restored old colour picker to allow darker colours.
  • New music track, Recon Remix.
  • New upgrades system to allow easier upgrading of units (V hotkey). Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command.
  • Added "Multi Queue Scaled" lobby option which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper.
  • New "Composition Tournament" minigame map.
  • New Team Fortress inspired minigame map.
  • Added RAGL Season 14 maps.

Balance

General

  • Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank.
  • Reduced rearm times for all aircraft.
  • Reduced Rocket Soldier/Disintegrator AA auto attack range by 1 (half way between the two previous values).
  • Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. Can now release slaves by right clicking them.
  • Reduced Rifle/Minigunner/Warrior damage vs heavy armor a little (it was previously increased by 50%).
  • Increased HP of all basic defenses.
  • Reduced amount of healing required to trigger healing cooldown for commandos.
  • A portion of a Medic's healing is now applied over time.
  • AA defenses and primary AA vehicles (IFV, BTR, Vulcan, Stealth Tank and Gun Walker) take 50% less damage from aircraft.
  • Harvesters and MCVs take 40% less damage from aircraft.
  • Mine Layers can defuse mines. Increased mine health.
  • Reduced radar cost to 1600.

Allies

  • Increased Tank Destroyer damage vs light armor.
  • Increased Longbow vision by 1. Increased damage vs heavy armor.
  • Reduced reload time for Nighthawk Cryo Missiles.
  • Use TankBuster damage type for Snipers (reduced damage vs non-tank heavy units, increased vs tanks).
  • Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly.
  • Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction.
  • IFV requires either radar or service depot (as it was the only primary AA vehicle denied via radar loss).
  • Increased range of base IFV by 0.25. Reduced damage vs light armor.
  • Increased range of Rocket IFV by 0.5.
  • Reduced Rifle IFV damage vs buildings.
  • Increased Raider APC vision by 1. Increased damage vs infantry. Reduced damage vs buildings. Existing APCs must be upgraded via SD.
  • Increased Scout Tank vision by 1.
  • Reduced Mirage Tank damage vs infantry a little so it takes 1 fewer shots to kill instead of 2.
  • Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs infantry and speed.
  • Increased Artillery cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.
  • Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units.
  • Base Sniper no longer auto targets vehicles and must aim before firing. Increased range to 8.5.
  • Moved Raufoss upgrade to T3. Reduces range to 7.
  • Increased Battle Fortress HP from 110k to 115k.
  • Reduced detonation and cooldown times of SEAL C4.
  • Increased cooldown of Cluster Mines support power from 4:00 to 4:30.
  • Reduced Turret power consumption from 40 to 30.
  • Cryo Missile upgrade also applies to Strafing Run.
  • Fake buildings can be detonated manually.
  • Germany - Added 20% Chronosphere discount.

Soviets

  • Increased Hind vision by 1 and range by 0.5. Increased damage. Increased HP from 32k to 34k. Reduced speed. Reduced missile RoF. Reduced ammo of Chaingun/Rockets to 10/12 respectively.
  • Increased MiG anti-heavy damage.
  • Thief no longer slowed by Heavy Hazmat Suits upgrade.
  • Slight increase to V2/V3 splash damage.
  • Reduced V2 price from 900 to 850. Increased projectile speed.
  • Rebalanced Tesla Tank around a higher rate of fire and good damage vs heavy armor. Increased range by 0.5. Reduced price to 1150.
  • Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage.
  • Increase Siege Tank price to 1500. Reduced damage vs heavy armor. Reduced concussion radius and duration.
  • Increase Brute HP, speed and damage vs vehicles. Regenerates to 50% health out of combat.
  • Increased Mammoth Tank/Eradicator rate of fire.
  • Increased Eradicator damage vs heavy.
  • Increased Yuri HP from 15k to 18k. Increased vision by 1. Added psychic detection radius. Reduced Mind Blast cooldown from 6 seconds to 4 seconds.
  • Increased Desolator splash damage.
  • Increased Crazy Ivan bomb splash damage.
  • Increased Tesla Coil HP from 35k to 37.5k.
  • Increased Shock Trooper damage very slightly.
  • Reduced rate of fire and projectile speed of Mammoth Tank missiles.
  • Reduced Grenadier damage vs infantry and defenses.
  • Increased Apocalypse Tank damage vs light armor.
  • Reduce Yak price from 1250 to 1200.
  • Increased Atomic Shells firepower bonus from 150% to 180%. Increased duration from 1:30 to 2:00.
  • Iraq - Missile Silo discount increased from 10% to 40%.
  • Yuri - Added 10% Kirov discount.
  • Ukraine - Increase MAD Tank discount from 10% to 25%.
  • Increased MAD Tank HP from 90k to 100k.
  • Increased Chem Tower splash radius slightly.
  • Chaos drone emits chaos clouds when deployed or destroyed. Increased movement speed.
  • Increased Kirov HP from 100k to 110k. Reduced the increased damage taken while firing from +50% to +33%. Reduced reload time. Reduced speed. Reduced splash radius (except for Ukraine variant). Added concussion to Ukraine variant.

GDI

  • Increased (H)MLRS HP by 2k. Increased base damage, damage vs buildings and reduced the splash drop-off near center of explosion. Reduced damage vs heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed and maximum tracking range.
  • Reduced HMLRS speed slightly.
  • Increased Hypersonic missile accuracy, projectile speed and range.
  • Increased Hailstorm missile damage vs buildings/defenses.
  • Increased Orca vision by 1. Increased damage vs heavy armor.
  • Increased JumpJet range slightly, vision by 1 and damage vs infantry. Can now target aircraft.
  • Increased Bombardier range by 0.5. Can now target aircraft.
  • Increased XO range and damage vs heavy armor. Increased HP from 30k to 32k. Reduced damage vs infantry.
  • Increased Vulcan range by 0.25. Existing APCs must be upgraded to Vulcan via SD.
  • Gryo Stabilizers upgrade moved to tier 4. No longer affects Titan missiles. Effects reduced by by 35% (so +65% range, +65% reload time, down from 100%). Increased recharge from 50s to 60s, begins discharging immediately.
  • Increased Disruptor damage. Applies concussion with Sonic Amplifiers upgrade. Updated projectile behaviour/visual.
  • Battle Drone and Mammoth Drone no longer come with free Mini Drone, but still gain self-repair (or improved self-repair). Increased Battle Drone upgrade cost to 1250.
  • Increased point defense shield/laser recharge time. Reduced damage reduction from 75% to 60% for Hum-Vees/Guardian Drones.
  • Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire.
  • Increase range of Mobile Sensor from 18 to 24 but it can't detect infantry. Reduced stealth detection range by 2. Increased price from 1200 to 1250.
  • Reduce vision of Recon Drone from 14 to 12.
  • Mobile EMP slowed when crushing.
  • Reduced rate of fire and projectile speed of Mammoth/Titan missiles.
  • Reduced Grenadier damage vs infantry and defenses.
  • Bombardment strategy gives +3% firepower and rate of fire per level, instead of +5% firepower.
  • Reduced Advanced Guard Tower damage vs infantry.
  • Reduced A10 damage vs buildings. Increased HP from 27k to 28k.
  • Talon - Upgrade Center discount increased from 10% to 20%. Added 10% Tech Center discount.
  • ZOCOM - Advanced Comms discount increased from 10% to 40%. Hazmat Suits equipped as standard.
  • ARC - Added 20% Mobile Sensor discount.
  • Increased Orca Bomber cost from 1.7k to 2k. Increased HP from 30k to 38k. Increased ammo from 4 to 6. Increased damage.
  • Slightly reduced Ion Mammoth splash radius.
  • Use charging attacks for EMP Missile and Firestorm Barrage so time to fire is consistent regardless of initial turret facing.

Nod

  • Increased Apache/Venom vision by 1 and range by 0.5.
  • Increased Flame Tank & Heavy Flame Tank damage vs defenses and increased speed a little.
  • Reduced cost of Heavy Flame Tank from 1100 to 1000.
  • Enlightened EMP now a ranged targetable ability. Hits a single target, 4s disable, 20s recharge. Reduced Enlightened movement speed and damage slightly.
  • Frenzied units no longer take increased damage, but after frenzy wears off they have reduced speed and rate of fire for 10 seconds
  • Increased Light Tank vision by 1.
  • Increased Black Hand Trooper speed. Increased damage vs moving targets.
  • Increased Microwave Tank rate of fire a little. Increased base EMP duration by 1s. Reduced splash radius.
  • Increased Artillery/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.
  • Increased Howitzer speed and turn rate.
  • Increased Obelisk rate of fire slightly.
  • Shadow Team gliders now cloaked.
  • Reduced Banshee splash radius. Increased damage vs heavy armor.
  • Increased Cyborg Elite damage vs heavy armor.
  • Reduced time taken to upgrade cyborgs via Temple Prime.
  • Increased Cyborg Reaper HP from 9k to 11k.
  • Added partial tankbuster damage to base Stealth Tank, and full tankbuster damage when upgraded with Tib Core Missiles.
  • Tiberium Stealth grants...
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0.91 Combined Arms - Pre Release #2

10 Apr 13:16
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Pre-release

Features

  • New upgrades system to allow easier upgrading of units. Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command.
  • Added "Multi Queue Scaled" lobby option which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper.

Balance

  • Base Sniper no longer auto targets vehicles and must aim before firing. Increased range to 8.5.

  • Moved Raufoss upgrade to T3. Reduces range to 7.

  • Increased SEAL movement speed & reduced detonation and cooldown times of C4.

  • Reduced Mirage Tank damage vs infantry a little so it takes 1 fewer shots to kill instead of 2.

  • Base IFV range to from 5.5 to 4.75. Reverted buff vs light armor.

  • Reduced Rifle IFV damage vs buildings.

  • Raider APC vision increased by 1. Increased damage vs infantry. Reduced damage vs buildings. Existing APCs must be upgraded via SD.

  • Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs infantry and speed.

  • Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units.

  • Increased Battle Fortress HP from 110k to 115k.

  • Increased Scout Tank vision by 1 to match other T1 tanks.

  • Increased Arty cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armour.

  • Rebalanced Tesla Tank around a higher rate of fire and good damage vs heavy armor.

  • Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage.

  • Increased Siege Tank price to 1500. Reduced damage vs heavy armor. Reduced concussion radius and duration.

  • Increased Brute HP, speed and damage vs vehicles.

  • Increase HP of Yuri from 15k to 20k. Increase vision by 1.

  • Increased V2 cost from 800 to 850 (was 900 previously).

  • Increased Eradicator damage vs heavy.

  • Slight increase to V2/V3 splash damage.

  • Increased Mammoth Tank/Eradicator rate of fire.

  • Reduced Comanche vision by 1.

  • Increased Black Hand Trooper speed. Increased damage vs moving targets.

  • Reduced Microwave Tank reload time a little.

  • Increased Arty/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs defenses. Reduced damage and splash radius vs heavy armor.

  • Increased Howitzer speed and turn rate.

  • Increased Obelisk rate of fire slightly.

  • Increased Flame Tank & Heavy Flame Tank damage vs defenses. Reduced speed a little.

  • Shadow Team gliders are now cloaked.

  • Increased Light Tank vision by 1 to match other T1 tanks.

  • Increased JumpJet vision by 1 and damage vs infantry.

  • Increased Bombardier range by 0.5.

  • Disruptor now applies concussion with Sonic Amplifiers upgrade.

  • Battle Drone and Mammoth Drone no longer come with free Mini Drone, but gain self-repair (and improved self-repair).

  • Increased point defense shield/laser recharge time.

  • Gryo Stabilizers upgrade moved to tier 4.

  • Increased XO HP from 30k to 32k. Increased damage vs tanks. Reduced vs infantry.

  • Increase MLRS & HMLRS HP by 2k. Increased base damage, damage vs buildings and reduced the splash drop-off near center of explosion.

  • Reduced HMLRS speed slightly.

  • Added air to air capability to JumpJet Trooper.

  • Existing APCs must be upgraded to Vulcan via SD.

  • Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire.

  • Increased Leecher price from 950 to 1000. Reduced turn speed a little more. Remove lifesteal completely with Coalescence upgrade, instead of reducing it. Partially revert damage nerf vs buildings.

  • Reduce Stormcrawler damage vs heavy armor slightly.

  • Ion Conduits triggered on taking damage as well as attacking.

  • Blink Packs upgrade moved to tier 3. Reduced cost to 750. Teleport has additional range.

  • Mothership creates wormholes at targeted location.

  • Feeders move 20% faster when charged. Increased vision to 7.

  • Increase HP of Mastermind from 15k to 20k. Increase vision by 1.

  • Reduced Rifle/Minigunner/Warrior damage vs heavy armor a little (it was previously increased by 50%).

  • Flak vest mitigation reduced against Devastator Warship.