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Making configurations for minimum and maximum total scrap value per level usable #95

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WhiteSpike
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The game, as at the moment of this commit, does not use either SelectableLevel.minTotalScrapValue and SelectableLevel.maxTotalScrapValue in the logic of spawning scrap in the level, thus rendering any changes of these values in the configurations of each level useless.

In order to make them used, a transpiler patch is required in the spawn scrap method which influences the logic of spawning scrap with a notion of a maximum scrap value it can generate up to in the level.

Fixes #82

…evel usable

The game, as at the moment of this commit, does not use either ``SelectableLevel.minTotalScrapValue`` and ``SelectableLevel.maxTotalScrapValue`` in the logic of spawning scrap in the level, thus rendering any changes of these values in the configurations of each level useless.

In order to make them used, a transpiler patch is required in the spawn scrap method which influences the logic of spawning scrap with a notion of a maximum scrap value it can generate up to in the level.

Fixes IAmBatby#82
@IAmBatby
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Closing, Agree with intent but currently not interested in implementing a feature that has the potential to affect the base game in this way.

@IAmBatby IAmBatby closed this May 20, 2024
@Hazzard13
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@WhiteSpike, would you consider releasing this patch as a standalone mod, similar to the now outdated LethalLevelLoader Fixed? I just spent almost two hours configuring these options and am fairly disappointed to discover those configs do nothing, although understand why these options aren't currently a priority for LethalLevelLoader itself (although that admittedly makes me question why they exist).

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The scrap value setting didn't work well.
3 participants