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ESP32-social-tracker-with-2.4inch-TFT

ESP32 social media tracker for Facebook, Instagram and Youtube for ArduiTouch ESP (with 2.4 inch touchscreen ILI9341)

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Website

You can find the latest version of the code and the description of the hardware at https://www.hwhardsoft.de/english/projects/arduitouch-esp/

Libraries

Install the following libraries through Arduino Library Manager

Adafruit GFX Library https://github.com/adafruit/Adafruit-GFX-Library/archive/master.zip Adafruit ILI9341 Library https://github.com/adafruit/Adafruit_ILI9341 XPT2046_Touchscreen by Paul Stoffregen https://github.com/PaulStoffregen/XPT2046_Touchscreen/blob/master/XPT2046_Touchscreen.h ArduinoJson by Benoît Blanchon https://github.com/bblanchon/ArduinoJson JsonStreamingParser by Daniel Eichhorn https://github.com/squix78/json-streaming-parser InstagramStats by Brian Lough https://github.com/witnessmenow/arduino-instagram-stats YoutubeAPI by Brian Lough https://github.com/witnessmenow/arduino-youtube-api/

You can also download the library also directly as ZIP file and uncompress the folder under yourarduinosketchfolder/libraries/

After installing the libraries, restart the Arduino IDE.

WiFi settings

Enter your WiFi SSID & password in the fields in the WiFi section: #define WIFI_SSID "xxxxxx" // Enter your SSID here #define WIFI_PASS "xxxxx" // Enter your WiFi password here

Facebook settings

Enter the Facebook Page ID, Access Token and Fingerprint in the Facebook section: #define PAGE_ID "YOUR_PAGE_ID" #define ACCESS_TOKEN "YOUR_ACCESS_TOKEN" // graph.facebook.com SHA1 fingerprint const char* facebookGraphFingerPrint = "YOUR_FINGER_PRINT";

How to get the Page ID, Access Token and Fingerprint: • Follow the steps on https://developers.facebook.com/docs/pages/getting-started to create an APP • After the app is created, go to the graph explorer. • Up the top right change the application to the new one that you created • Click "Get Token" and then click "Get User Access Token" • Check the "User_Friends" option, click get access token and authenticated the applicaiton with your account. • The key that appears the in the bar can be used with the library. • Click on (https://developers.facebook.com/apps), • click on the app you created. Your consumer ID and consumer secret are available on this page. You will need to this to extend your API key, which you can do using the library

Instagram settings

You have only to enter your Instagram name in the field below: String Instagram_userName = "YOUR_USERNAME";

Google settings

Enter the Youtube API Key and Channel ID in the Youtube section: #define API_KEY "YOUR_API_KEY" // your google apps API Token #define CHANNEL_ID "YOUR_CHANNEL_ID" // makes up the url of channel

It's necessary needed to create a Google Apps API key: • Create an application (https://console.developers.google.com • On the API Manager section, go to "Credentials" and create a new API key • Enable your application to communicate the YouTube Api (https://console.developers.google.com/apis/api/youtube) • Make sure the following URL works for you in your browser (Change the key at the end!): https://www.googleapis.com/youtube/v3/channels? part=statistics&id=UCu7_D0o48KbfhpEohoP7YSQ&key=PutYourNewlyGeneratedKeyHere

License

This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA