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Releases: HERA-Team/matvis

v1.2.1

30 Nov 22:22
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Full Changelog: v1.2.0...v1.2.1

v1.2.0

30 Nov 17:36
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New Name!!!

Style and CI

New Contributors

Full Changelog: v1.1.0...v1.2.0

v1.1.0

09 May 17:28
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New Contributors

Full Changelog: v1.0.1...v1.1.0

v1.0.0

11 Aug 18:11
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Version 1.0 is a major update that brings the GPU implementation up to the same API as the CPU implementation. It also removes support for (l,m)-grid beams.

Removed

  • Support for bm_pix and use_pixel_beams (in both CPU and GPU implementations).
    Now, using a UVBeam object will automatically use interpolation on the gridded
    underlying data (which is typically in az/za). This can be done directly using
    methods in UVBeam, or via new GPU methods. If you input an AnalyticBeam, the
    beam will instead just merely be evaluated.

Added

  • Polarization support for GPU implementation.

Changed

  • Faster performance if using beam_list and the frequency is not in the freq_array (interpolation done before the loop).
  • Factor of ~10x speed-up of vis_cpu due to changing the final einsum into a matrix product.
  • BREAKING CHANGE: the output from the CPU and GPU implementations has changed shape: it is now (Ntimes, Nfeed, Nfeed, Nant, Nant) (and without the feed axes for non-polarized data).

Internals

  • vis_cpu and vis_gpu modules renamed to cpu and gpu respectively, to
    avoid some problems with name clashes.
  • New more comprehensive tests comparing the GPU and CPU implementations against
    each other and against pyuvsim.
  • New tests of documentation notebooks to ensure they're up to date.

Documentation

  • Updated sphinx them to Furo.
  • More complete Module Reference documentation.
  • Updated tutorial to match the new API.
  • Added a new "Understanding the Algorithm" page (with math!)

Full Changelog: v0.4.4...v1.0.0

Fixes for complex beam handling

21 Aug 12:55
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Merge pull request #26 from HERA-Team/fix_uvbeam_norm

Remove spurious beam normalisation logic in `uvbeam_to_lm`

Fix complex beams

03 Aug 06:54
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This release fixes bugs in complex primary beam handling.