Testing for a potential bug in the SRanipal
Eye tracker UE4 implementation
SRanipal forum post (with video) here:
https://forum.vive.com/topic/9306-possible-bug-in-unreal-sdk-for-leftright-eye-gazes/
In particular, the left and right eye gaze rays are swapped.
- Exhibit 1: Crossing eyes should cross the lines
- But instead the lines diverge
- Exhibit 2: Closing left eye should only move right gaze
- But instead the left eye gaze moves
- Exhibit 3: Closing right eys should only move left gaze
- But instead the right eye gaze moves