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OpenGL Validation Layer

CMake

What is this?

If you are familiar with the Vulkan API, you have probably heard of Validation Layers before. They are a system built into the API to check API calls for common mistakes. This library attempts to do a similar thing, but for OpenGL.

Also to pickup on certain quirks of the OpenGL API, where certain function calls work fine on one set of hardware/driver version but not on another set of hardware/driver version which glGetError and/or glDebugMessageCallback will not know anything about.

Why not use glDebugMessageCallback?

This is not intended to replace glDebugMessageCallback, but to enhance it. Messages reported by this extension are different across vendors and often not very extensive. We want to provide a solution that gives clear feedback, tests for more errors and is easy to use.

Setup

The library exposes a CMake target gl_validation_layer. Once your app links to it, simply call gl_layer_init() with the OpenGL version you are using. To register the callback, gl_layer_callback() must be called after every OpenGL call you make. If you are using the debug version of GLAD, this is as easy as calling glad_set_post_callback(&gl_layer_callback).

On exit, call gl_layer_terminate() to free resources.

Diagnostics

Reported error messages may include a link to a file on this repository with more detailed information. If you wish to see all these files, look in the diagnostics/ folder.

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