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Implemented PigZapEvent #1015

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@heisluft heisluft commented Feb 3, 2019

Implements PigZapEvent (#922).
It relies on a custom spawn method in GlowWorld. I am open to any suggestions on how to solve this, although I think that this Method will be needed for any system where an Entity has to be mutated before it is spawned (or the spawn is cancelled) via an Event other than Creature/Item/EntitySpawnEvent.

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I'm going to hold off on this PR until after we make the spawning code less miserable.

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heisluft commented Feb 6, 2019

I'm going to hold off on this PR until after we make the spawning code less miserable.

Have you yet started working on / thinking about the rewrite?
Just asking whether you want to make this a personal issue or whether I could think about it and propose a PR as soon as I'm done.

@heisluft heisluft closed this Feb 6, 2019
@heisluft heisluft reopened this Feb 6, 2019
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No plans at this moment, so feel free!

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