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SkinOverlay

You can use the source code to do whatever you want but do not upload sell it or upload it without my permission (except github)

Adding SkinOverlay as a dependency to your build system

Maven

You can have your project depend on SkinOverlay as a dependency through the following code snippets:

<project>
    <repositories>
        <repository>
            <id>reposilite-repository</id>
            <name>GeorgeV22 Repository</name>
            <url>https://repo.georgev22.com/releases</url>
        </repository>
    </repositories>

    <dependencies>
        <dependency>
            <groupId>com.georgev22</groupId>
            <artifactId>skinoverlay</artifactId>
            <version>7.1.0</version>
            <scope>provided</scope>
        </dependency>
    </dependencies>
</project>

Gradle

You can include SkinOverlay into your gradle project using the following lines:

repositories {
    maven {
        url "https://repo.georgev22.com/releases"
    }
}

dependencies {
    compileOnly "com.georgev22:skinoverlay:7.1.0"
}

Building SkinOverlay

Gradle

SkinOverlay can be built by running the following: gradle clean build :multiver:mc_1_17_R1:reobfJar :multiver:mc_1_18_R1:reobfJar :multiver:mc_1_18_R2:reobfJar :multiver:mc_1_19_R1:reobfJar :multiver:mc_1_19_R2:reobfJar :multiver:mc_1_19_R3:reobfJar :multiver:mc_1_20_R1:reobfJar :multiver:mc_1_20_R2:reobfJar :multiver:mc_1_20_R3:reobfJar shadowJar. The resultant jar is built and written to build/libs/skinoverlay-{version}.jar.

The build directories can be cleaned instead using the gradle clean command.

If you want to clean (install) and build the plugin use gradle clean build :multiver:mc_1_17_R1:reobfJar :multiver:mc_1_18_R1:reobfJar :multiver:mc_1_18_R2:reobfJar :multiver:mc_1_19_R1:reobfJar :multiver:mc_1_19_R2:reobfJar :multiver:mc_1_19_R3:reobfJar :multiver:mc_1_20_R1:reobfJar :multiver:mc_1_20_R2:reobfJar :multiver:mc_1_20_R3:reobfJar shadowJar command.

Contributing

SkinOverlay is an open source GNU General Public License v3.0 licensed project. I accept contributions through pull requests, and will make sure to credit you for your awesome contribution.