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Pacman


A Pacman arcade game clone.

Getting Started

Prerequisites

  • C++17 flag
  • SFML library SFML

Current Features

  • A* pathfinding & classic game style pathfinding.
  • Semi-classic game logic (see limitations section).

Controls

  • 'w','a','s','d' for Pacman movement.
  • 'space' for starting/restarting level.
  • '+','-' or mouse scroll wheel for volume control.
  • 'm' or clicking sound icon for toggling mute.
  • 'Esc' for exiting.

In Progress

Current Limitations/Issues

  • No frame time smooth movement.
  • Entity speed is static between levels.
  • Ghosts do not speed through to their home when eaten but rather go there slowly.
  • Ghosts 'flash' during the whole being hunted phase rather than the last couple of seconds.
  • Ghosts cannot use the tunnel (normally they can at reduced speed). Rare crash when they get stuck there since they cannot reverse.
  • Ghost house is not inaccessible during normal mode.

Authors

  • Dimitrios Kazakos - Initial work - Gast91

License

This project is licensed under the MIT License - see the LICENSE.md file for details