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- PresentMon Public
Capture and analyze the high-level performance characteristics of graphics applications on Windows.
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- 64-bit-Typed-Atomics-Extension Public archive
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- D3D12VariableRateShading Public archive
A simple D3D12 example demonstrating how to use Intel Tier 1 Variable Rate Shading
- SamplerFeedbackStreaming Public archive
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
- MaskedOcclusionCulling Public
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
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