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Fruit Economy

This page is for a very alpha prototype which is still actively in development.

Fruit Economy is something I'm fiddling around with to play with the ideas of an evolving world where:

  • There is minimal direct combat
  • There's space for non-standard races
  • Lots of things are generated, including as much as possible:
    • The tech tree
    • What's available for people in these civilisations to buy or trade

The art is going to be very basic to start, but that may change as things continue.

Usage

FIXME

How do I get JWM?

  1. Go to JWM's Build Artifacts,
  2. download the jars artifact from the latest working build, unzip it
  3. use mvn install:install-file -Dfile=<downloaded location>/jars/jwm-b3fecb126a.jar -DpomFile=<downloaded location>/jars/maven/META-INF/maven/io.github.humbleui/jwm/pom.xml

From https://github.com/HumbleUI/HumbleUI/issues/13#issuecomment-1017687992

Store Links

  • itch.io, it may be 👻(hidden 😉).

License

Copyright © 2022 Folcon

This program and the accompanying materials are made available under the terms of the Eclipse Public License 2.0 which is available at http://www.eclipse.org/legal/epl-2.0.

This Source Code may also be made available under the following Secondary Licenses when the conditions for such availability set forth in the Eclipse Public License, v. 2.0 are satisfied: GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version, with the GNU Classpath Exception which is available at https://www.gnu.org/software/classpath/license.html.