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Merge pull request #14 from Flubberschnub/indev
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Merge indev to master for 1.16.2
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Flubberschnub committed Aug 20, 2020
2 parents f24e9f0 + 0454879 commit 86cdae8
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Showing 67 changed files with 128 additions and 128 deletions.
2 changes: 1 addition & 1 deletion data/aestd1/functions/item/save.mcfunction
Expand Up @@ -21,4 +21,4 @@
# If there is no executing entity, nothing will happen


function #aestd.private:lib1/item/save
function #aestd.private:lib1/item/save
2 changes: 1 addition & 1 deletion data/aestd1/functions/item/swap.mcfunction
Expand Up @@ -5,4 +5,4 @@
# Swaps two items in a given inventory
# Input: aestd.item.slot|aestd.item.slot2

function #aestd.private:lib1/item/swap
function #aestd.private:lib1/item/swap
2 changes: 1 addition & 1 deletion data/aestd1/functions/math/set_vector_magnitude.mcfunction
Expand Up @@ -5,4 +5,4 @@
# Modifies the magnitude of a vector / ex (1784,5139,3396),magnitude=5000 -> (1391,4007,2648)
# Input: aestd.math.in|aestd.vector.x|aestd.vector.y|aestd.vector.z, output: aestd.vector.x|aestd.vector.y|aestd.vector.z

function #aestd.private:lib1/math/set_vector_magnitude
function #aestd.private:lib1/math/set_vector_magnitude
@@ -1,51 +1,51 @@
{
"generator": {
"type": "minecraft:flat",
"seed": 0,
"settings": {
"biome": "minecraft:the_end",
"layers": [
{
"block": "minecraft:black_concrete",
"height": 1
},
{
"block": "minecraft:barrier",
"height": 1
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black-stained_glass",
"height": 1
}
],
"structures": {
"structures": {}
}
}
},
"type": "lc:digital_frontier"
}
{
"generator": {
"type": "minecraft:flat",
"seed": 0,
"settings": {
"biome": "minecraft:the_end",
"layers": [
{
"block": "minecraft:black_concrete",
"height": 1
},
{
"block": "minecraft:barrier",
"height": 1
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black_stained_glass",
"height": 1
},
{
"block": "minecraft:air",
"height": 10
},
{
"block": "minecraft:black-stained_glass",
"height": 1
}
],
"structures": {
"structures": {}
}
}
},
"type": "lc:digital_frontier"
}
@@ -1,15 +1,14 @@
{
"ultrawarm": false,
"natural": false,
"shrunk": true,
"piglin_safe": false,
"respawn_anchor_works": true,
"bed_works": true,
"has_raids": false,
"has_skylight": true,
"has_ceiling": false,
"fixed_time": 18000,
"ambient_light": 0.0,
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_overworld"
}
{
"has_raids": false,
"logical_height": 256,
"infiniburn": "minecraft:infiniburn_overworld",
"ambient_light": 0.0,
"piglin_safe": true,
"bed_works": true,
"coordinate_scale": 8,
"respawn_anchor_works": true,
"ultrawarm": false,
"natural": false,
"has_skylight": true,
"has_ceiling": false
}
2 changes: 1 addition & 1 deletion data/lc/functions/derez/forcederez.mcfunction
@@ -1,5 +1,5 @@
##forcederez (run as cyclestand within matchedid)
scoreboard players set @s[tag=!derezzing] rezanimate 16
execute at @s[tag=!derezzing] run playsound lightcycle.derez master @a[distance=..10] ~ ~ ~ 1 1
execute at @s[tag=!derezzing] run playsound lightcycle.derez master @a[distance=..30] ~ ~ ~ 1 1
kill @e[tag=matchedid,tag=cyclecart]
tag @s add derezzing
1 change: 1 addition & 0 deletions data/lc/functions/id/setbatonid.mcfunction
@@ -1,4 +1,5 @@
##setbatonid
data remove storage aestd:input nbt
execute store result storage aestd:input nbt.CycleID int 1 run scoreboard players get IDTester CycleID
scoreboard players set @s aestd.item.slot -1
function aestd1:item/merge_nbt
Expand Down
2 changes: 1 addition & 1 deletion data/lc/functions/match/cyclecollider/derez.mcfunction
Expand Up @@ -4,5 +4,5 @@ execute as @e if score @s CycleID = IDMatcher CycleID run tag @s add matchedid
execute unless entity @a[tag=matchedid,predicate=lc:lc/riding_cycle] run tag @s add derezzing
execute as @e[tag=matchedid,tag=cyclestand] unless entity @a[tag=matchedid,predicate=lc:lc/riding_cycle] run tag @s add derezzing
execute as @e[tag=matchedid,tag=cyclestand] unless entity @a[tag=matchedid,predicate=lc:lc/riding_cycle] run scoreboard players set @s rezanimate 16
execute at @e[tag=cyclestand,tag=matchedid] unless entity @a[tag=matchedid,predicate=lc:lc/riding_cycle] run playsound lightcycle.derez master @a[distance=..10] ~ ~ ~ 1 1
execute at @e[tag=cyclestand,tag=matchedid] unless entity @a[tag=matchedid,predicate=lc:lc/riding_cycle] run playsound lightcycle.derez master @a[distance=..30] ~ ~ ~ 1 1
tag @e[tag=matchedid] remove matchedid
Expand Up @@ -4,5 +4,5 @@ execute as @e if score @s CycleID = IDMatcher CycleID run tag @s add matchedid
tag @s add derezzing
execute as @e[tag=matchedid,tag=cyclestand] run tag @s add derezzing
execute as @e[tag=matchedid,tag=cyclestand] run scoreboard players set @s rezanimate 16
execute at @e[tag=cyclestand,tag=matchedid] run playsound lightcycle.derez master @a[distance=..10] ~ ~ ~ 1 1
execute at @e[tag=cyclestand,tag=matchedid] run playsound lightcycle.derez master @a[distance=..30] ~ ~ ~ 1 1
tag @e[tag=matchedid] remove matchedid
2 changes: 1 addition & 1 deletion data/lc/functions/match/player/derez.mcfunction
Expand Up @@ -4,5 +4,5 @@ execute as @e if score @s CycleID = IDMatcher CycleID run tag @s add matchedid
tag @s remove derezcycle
scoreboard players set @e[tag=cyclestand,tag=matchedid] rezanimate 16
tag @e[tag=cyclestand,tag=matchedid] add derezzing
execute at @e[tag=cyclestand,tag=matchedid] run playsound lightcycle.derez master @a[distance=..10] ~ ~ ~ 1 1
execute at @e[tag=cyclestand,tag=matchedid] run playsound lightcycle.derez master @a[distance=..30] ~ ~ ~ 1 1
tag @e[tag=matchedid] remove matchedid
2 changes: 1 addition & 1 deletion data/lc/functions/rez/4.mcfunction
Expand Up @@ -25,4 +25,4 @@ execute as @e[tag=cyclestand,tag=justrezzed] facing entity @e[tag=cyclefacing,ta

tag @e[tag=justrezzed] remove justrezzed

execute at @s run playsound lightcycle.rez master @a[distance=..10] ~ ~ ~ 5 1
execute at @s run playsound lightcycle.rez master @a[distance=..30] ~ ~ ~ 5 1
2 changes: 1 addition & 1 deletion data/lc/functions/rez/5.mcfunction
Expand Up @@ -25,4 +25,4 @@ execute as @e[tag=cyclestand,tag=justrezzed] facing entity @e[tag=cyclefacing,ta

tag @e[tag=justrezzed] remove justrezzed

execute at @s run playsound lightcycle.rez master @a[distance=..10] ~ ~ ~ 5 1
execute at @s run playsound lightcycle.rez master @a[distance=..30] ~ ~ ~ 5 1
2 changes: 1 addition & 1 deletion data/lc/functions/rez/color/orange/4.mcfunction
Expand Up @@ -25,4 +25,4 @@ execute as @e[tag=cyclestand,tag=justrezzed] facing entity @e[tag=cyclefacing,ta

tag @e[tag=justrezzed] remove justrezzed

execute at @s run playsound lightcycle.rez master @a[distance=..10] ~ ~ ~ 5 1
execute at @s run playsound lightcycle.rez master @a[distance=..30] ~ ~ ~ 5 1
2 changes: 1 addition & 1 deletion data/lc/functions/rez/color/orange/5.mcfunction
Expand Up @@ -25,4 +25,4 @@ execute as @e[tag=cyclestand,tag=justrezzed] facing entity @e[tag=cyclefacing,ta

tag @e[tag=justrezzed] remove justrezzed

execute at @s run playsound lightcycle.rez master @a[distance=..10] ~ ~ ~ 5 1
execute at @s run playsound lightcycle.rez master @a[distance=..30] ~ ~ ~ 5 1
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed1.mcfunction
@@ -1,5 +1,5 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.1 0.52
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.1 0.5
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.1 0.5

execute if score @s soundtimer matches 6.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed10.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.28 0.70
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.28 0.68
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.28 0.68
execute if score @s soundtimer matches 5.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed11.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.3 0.72
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.3 0.7
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.3 0.7
execute if score @s soundtimer matches 5.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed12.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.32 0.74
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.32 0.72
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.32 0.72
execute if score @s soundtimer matches 5.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed13.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.34 0.76
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.34 0.74
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.34 0.74
execute if score @s soundtimer matches 5.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed14.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.36 0.78
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.36 0.76
execute at @s if score @s soundtimer matches 5.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.36 0.76
execute if score @s soundtimer matches 5.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed15.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.38 0.80
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.38 0.78
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.38 0.78
execute if score @s soundtimer matches 4.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed16.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.4 0.82
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.4 0.8
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.4 0.8
execute if score @s soundtimer matches 4.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed17.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.42 0.84
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.42 0.82
execute at @s if score @s soundtimer matches 4.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.42 0.82
execute if score @s soundtimer matches 4.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed18.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.44 0.86
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.44 0.84
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.44 0.84
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed19.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.46 0.88
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.46 0.86
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.46 0.86
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed2.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.12 0.54
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.12 0.52
execute at @s if score @s soundtimer matches 6.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.12 0.52
execute if score @s soundtimer matches 6.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed20.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.48 0.9
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.48 0.88
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.48 0.88
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed21.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.5 0.92
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.5 0.9
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.5 0.9
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed22.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.52 0.94
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.52 0.92
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.52 0.92
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed23.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.54 0.96
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.54 0.94
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.54 0.94
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed24.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.56 0.98
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.56 0.96
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.56 0.96
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed25.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.58 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.58 0.98
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.58 0.98
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed26.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.6 1.02
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.6 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.6 1
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed27.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.62 1.04
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.62 1.02
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.62 1.02
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed28.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.62 1.06
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.62 1.04
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.62 1.04
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer
2 changes: 1 addition & 1 deletion data/lc/functions/sounds/cycle/enginesspeed29.mcfunction
@@ -1,4 +1,4 @@
scoreboard players add @s soundtimer 1
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.idle2 master @a[distance=..10] ~ ~ ~ 0.62 1.08
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..10] ~ ~ ~ 0.62 1.06
execute at @s if score @s soundtimer matches 3.. run playsound minecraft:lightcycle.engine.rev master @a[distance=..30] ~ ~ ~ 0.62 1.06
execute if score @s soundtimer matches 3.. run scoreboard players reset @s soundtimer

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