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NGPDS V0.5.8

This is a SNK Neogeo Pocket (Color) emulator for the Nintendo DS(i)/3DS.

How to use

  1. Create a folder named "ngpds" in either the root of your flash card or in the data folder. This is where settings and save files end up.
  2. Now put game/bios files into a folder where you have (NGP) roms, max 768 games per folder, filenames must not be longer than 127 chars. You can use zip-files (as long as they use the deflate compression). CAUTION! Games that require SLOT-2 RAM can not be used with zip-files!
  3. Depending on your flashcart you might have to DLDI patch the emulator.

Note! You need a bios to be able to save in game. The save file should be compatible with most other NeoGeo Pocket emulators.

When the emulator starts, you can either press L+R or tap on the screen to open up the menu. Now you can use the cross or touchscreen to navigate the menus, A or double tap to select an option, B or the top of the screen to go back a step.

To select between the tabs use R & L or the touchscreen.

Since the DS/DS Lite only has 4MB of RAM you will need a SLOT-2/GBA cart with RAM on these devices to play games larger than 2MB.

Menu

File

  • Load Game: Select a game to load.
  • Load State: Load a previously saved state of the currently running game.
  • Save State: Save a state of the currently running game.
  • Load Flash: Load flash ram for the currently running game.
  • Save Flash: Save flash ram for the currently running game.
  • Save Settings: Save the current settings.
  • Eject Game: Remove the game, can be used to enter bios settings.
  • Reset Console: Reset the console.
  • Quit Emulator: (If supported.)

Options

  • Controller:
    • B Autofire: Select if you want autofire on button B.
    • A Autofire: Select if you want autofire on button A.
    • Swap A-B: Swap which NDS button is mapped to which NGP button.
  • Display:
    • Gamma: Lets you change the gamma ("brightness").
    • B&W Palette: Here you can select the palette for B & W games.
  • Machine:
    • Language: Select between Japanese and English.
    • Machine: Select the emulated machine.
    • Change Batteries: Change to new main batteries (AA/LR6).
    • Change Sub Battery: Change to a new sub battery (CR2032).
    • Cpu Speed Hacks: Allow speed hacks.
    • Z80 Clock: You can underclock to get better speed on the DS.
    • Select BnW Bios: Load a real NGP Bios, recommended.
    • Select Color Bios: Load a real NGPC Bios, recommended.
  • Settings:
    • Speed: Switch between speed modes.
      • Normal: Game runs at it's normal speed.
      • 200%: Game runs at double speed.
      • Max: Games can run up to 4 times normal speed (might change).
      • 50%: Game runs at half speed.
    • Autoload State: Toggle Savestate autoloading. Automagically load the savestate associated with the current game.
    • Autoload Flash RAM: Toggle flash/save ram autoloading. Automagically load the flash ram associated with the current game.
    • Autosave Settings: This will save settings when leaving menu if any changes are made.
    • Autopause Game: Toggle if the game should pause when opening the menu.
    • Powersave 2nd Screen: If graphics/light should be turned off for the GUI screen when menu is not active.
    • Emulator on Bottom: Select if top or bottom screen should be used for emulator, when menu is active emulator screen is allways on top.
    • Autosleep: Doesn't work.
  • Debug:
    • Debug Output: Show FPS and logged text.
    • Disable Foreground: Turn on/off foreground rendering.
    • Disable Background: Turn on/off background rendering.
    • Disable Sprites: Turn on/off sprite rendering.
    • Step Frame: Emulate one frame.

About

Some dumb info about the game and emulator...

Controls

  • NDS A & B buttons are mapped to NeoGeo Pocket B & A.
  • NDS Start & X is mapped to NeoGeo Pocket Option.
  • NDS Select & Y is mapped to NeoGeo Pocket Power.
  • NDS d-pad is mapped to NeoGeo Pocket d-pad.
  • NDS L button is mapped to NeoGeo Pocket D (debug).

Games

  • Memories of - Pure: Glitches everywhere.
  • Neo Poke Pro Yakyuu: Sprite multiplexing doesn't work.
  • Pachi-Slot Aruze Oukoku Pocket - Azteca (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Delsol 2 (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - e-Cup (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Hanabi (J) (v1.02) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Hanabi (J) (v1.04) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Oohanabi (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Porcano 2 (J) : Palette glitches.
  • Pachi-Slot Aruze Oukoku Pocket - Ward of Lights (J) : Palette glitches.
  • Sonic The Hedgehog: First boss sometimes disappear, try to use a save state soon before the boss and reload and try again.
  • Super Real Mahjong - Premium Collection: Sprite multiplexing & palette updates doesn't' work, game play locks up.

Credits

Huge thanks to Loopy for the incredible PocketNES, without it this emu would
probably never have been made.
Thanks to:
Flavor & Koyote for NGP info.
Dwedit for help and inspiration with a lot of things.

Fredrik Ahlström

X/Twitter @TheRealFluBBa

https://www.github.com/FluBBaOfWard