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UE project containing experiments with virtual cameras using live-link.

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Virtual Camera Exploration

Unreal Engine project containing experiments with virtual cameras using live link.

Instructions

Initial Configuration

  1. Go to Project Settings > Engine > Rendering > Default Settings > Advanced, and set the "Frame Buffer Pixel Format" to "8bit RGBA".
  2. Go to Project Settings > Plugins > UDP Messaging > Transport, and set the "Unicast Endpoint" to your computer's IP address plus a ":0" at the end.
  3. Go to Project Settings > Plugins > UDP Messaging > Transport > Static Endpoints, and set two new endpoints, one containing your computer's IP address and the other your phone's IP address.

Phone Configuration

  1. Install Unreal VCam on your phone.
  2. Open the app, create a new connection and provide your computer's IP address.

Credits

This project was implemented in Unreal Engine v5.3. It uses the following plugins:

The project also benefits from the use of Andrew S. Hamilton's Rural Australia Asset Pack for the environment.

For further information, please contact me at fsnap@protonmail.com.