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The Hero's Journey v.3.0


This is my first project with programming, so the code doesn't follow the best organization and object orientation practices.

Tasks

About

This is my first personal project \o/

I started this game to practice programming, I chose to make this game because it would be fun and also a challenge.

It's in the first version, I'll add and refine it over time, but for now you can download and play. (Soon I will share the executable on google drive.)

The Hero's Journey is a turn-based rpg, and its plot takes place on a continent in chaos between factions, kingdoms, races and even worlds.

The current scope:

  • Choose from three ethnicities of Elves
  • Choose from three classes according to your chosen ethnicity
  • Create and Delete characters (up to 9 characters saved)
  • Level progression system
  • 55 areas to venture into and battle with region-specific opponents.
  • Battle system (Attack, Defend and Evade)
  • Battle Status System (Dodge, Block, Critical)
  • Intuitive battle log

Menu

When starting the Game you have the following options:

  • New game
  • Load game
  • Credits
  • Configuration
  • Quit

Basic system settings:

  • Standard screen 747 x 1050 or Full Screen
  • Increase game speed from 30 FPS to 60 FPS
  • Mute

Create and Load the Character

The game allows a maximum of 9 save games

When creating a new game:

  • Each elf ethnicity has its history and characteristics.
  • Each ethnicity has three classes
  • Each class has unique abilities.

Exploring the World

The game currently has 55 areas

Each area has an average of 10 unique opponents with randomly generated stats

The battle system:

  • Basic Actions (Attack, Defend, Evade)
  • Intuitive battle log
  • Stamina consumption for stocks
  • Automatic health, energy and stamina regeneration

Dependencies

  • Git
  • Python
  • Pip
  • Virtualenv -> Optional
  • IDE -> Recommend vsCode

Run game

Clone this project

Open your terminal

git clone https://github.com/Fernando-Medeiros/The-Hero-Journey.git

Access the project folder

cd The-Hero-Journey

Create the virtual environment

virtualenv .venv

# or
python3 -m venv .venv

Activate .venv

# Linux
source .venv/bin/activate

# Windows
./.venv/bin/activate.ps1

Install dependencies

pip install -r requirements.txt

Start the game

python3 main.py

Some modules are necessary for Linux users.

Structure

.
├── app
│   ├── battle
│   │   ├── battle.py
│   │   ├── log.py
│   │   ├── skills.py
│   │   └── view.py
│   ├── character
│   │   ├── character.py
│   │   ├── model.py
│   │   ├── settings
│   │   │   ├── classe_progression.json
│   │   │   ├── classes.json
│   │   │   ├── settings.py
│   │   │   └── skills.json
│   │   └── view.py
│   ├── database
│   │   ├── base.py
│   │   ├── character_db.py
│   │   ├── db
│   │   │   ├── characters.json
│   │   │   ├── enemies.json
│   │   │   └── maps.json
│   │   ├── enemy_db.py
│   │   └── map_db.py
│   ├── events.py
│   ├── game.py
│   ├── menu
│   │   ├── load.py
│   │   ├── menu.py
│   │   ├── newgame.py
│   │   ├── options.py
│   │   └── settings.py
│   ├── opponent
│   │   ├── enemy.py
│   │   ├── model.py
│   │   └── view.py
│   ├── sound.py
│   └── tools.py
├── docs
│   ├── img
│   ├── log.txt
│   ├── README.md
│   └── tasks.md
├── LICENSE
├── main.py
├── paths.py
├── requirements.txt
├── runtime.txt
└── static
    ├── context_info
    │   ├── dark
    │   │   ├── assassin.txt
    │   │   ├── duelist.txt
    │   │   ├── heraldry.txt
    │   │   └── mage.txt
    │   ├── forest
    │   │   ├── heraldry.txt
    │   │   ├── mage.txt
    │   │   ├── warden.txt
    │   │   └── warrior.txt
    │   └── grey
    │       ├── heraldry.txt
    │       ├── mage.txt
    │       ├── warden.txt
    │       └── warrior.txt
    ├── images
    │   ├── classes
    │   ├── enemies
    │   ├── game
    │   ├── menu
    │   │   ├── load
    │   │   ├── newgame
    │   │   └── options
    │   └── sprites_credits.txt
    ├── sound
    └── soundtrack
        └── (97) Orpheus Odyssey - Legends on Strings - YouTube.url

Credits

All opponent and character sprites are authored by the Oryx Design Lab

The game map is authored by Rarameth

License

License - MIT

You can reuse this project, remember that Oryx Design Lab sprites and Rarameth map have not been licensed for commercial purposes, this project is for study purposes only.