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Enhancements to parking environment #464

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@sowmen sowmen commented May 1, 2023

Added the following enhancements to the parking environment:

  • Support for a variable number of rows
  • Displays unique ids for each parking spot for simulation
  • Added random start positions for the agent
  • Variable number of parked vehicles (0 -> n_spots)
  • Possible to add external obstacles on the road
  • Works with sb3 and new gymnasium
  • All changes are configurable with the config parameters

2 rows with walls

4 rows

6 rows

6 rows all cars

Additional Obstacles

Random agent location

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Hi, thanks a lot for the very nice features.
I am just slightly concerned that this PR adds quite a lot of boilerplate code which I am not sure is needed. I am also not sure why you felt the need of printing the lane identifiers, I don't really see the use for this and it also adds unnecessary complexity (per-lane identifier, font-size...).
Will approve subject to code quality improvements.

elif lane.line_types[side] == LineType.CONTINUOUS_LINE:
cls.continuous_line(lane, surface, stripes_count, s0, side)

if lane.display_font_size != None:
x = (last_pixel[0][0] + last_pixel[1][0]) // 2 - 8
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I think that passing around this additional return_last_pixel argument and the associated returned value is a bit awkward, it adds unnecessary complexity, requires changing the several functions signature (which are now inconsistent) etc.
Instead, you can just recompute the coordinate here: surface.vec2pix(lane.position(lane.length, 0))

net.add_lane("a", "b", StraightLane([x, y_offset], [x, y_offset+length], width=width, line_types=lt))
net.add_lane("b", "c", StraightLane([x, -y_offset], [x, -y_offset-length], width=width, line_types=lt))

row_ys = []
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I think this could be simplified, why is this list needed? is the y coordinate not just a linear function of the row index? maybe make this a lambda function.

allowed_y_space.append([row_ys[i][0]+8, row_ys[i-2][1]-8])

self.allowed_vehicle_space = {
'x' : (-30, 30),
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Not sure why this is hardcoded, it doesn't seem to adapt to other configs. Also, this is not used here, please move to create_vehicles.

'y' : allowed_y_space
}

# Walls
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not sure why the code for walls is that much longer, it used to be 2 loops for horizontal and vertical walls. Can you not just change the endpoints positions to adapt to number of rows?

"""Display the road and vehicles on a pygame window."""
if not self.enabled:
return

self.sim_surface.move_display_window_to(self.window_position())
self.sim_surface.move_display_window_to(self.window_position() if center else [0.5, 0.5])
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I don't think you should edit these common files in abstract and graphics, instead just subclass the window_position() method in the environment to customise it.
Also, I don't understand why you use [0.5, 0.5] as a centre position, this is in meters so it looks like a strange choice to me.

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2 participants