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Pets improvements #13327
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ubertpendragon
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Pets improvements #13327
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-Changed sprite sheet to separate limbs -Changed ragdolls: -Added more limbs to pets -Added deformable sprites to pets -Added damage modifies to shell limbs -Tweaks to animations -All pets can now "speak" if you transfer control of someone inside a pet -Gave "Head" slot to Psilotoad and Orangeboy for wearing hats (not Peanut its head was too big) Balloon/Chtulu pet unchanged, still needs a proper non-halloween sprite (TODO)
Chtulu (balloon) with new limbs Can interact with items. Has a right hand; will disable it until I can figure out why aiming is flipped when facing left
-Gave peanut a "neck" sprite -Improved peaning colliders -Improved peanut walk and run animations
Because I didnt commit to the proper directory
Hopefully the end of this absolutely messy commit sequence
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Improved pets by giving them better ragdolls and other things.
-Changed sprite sheet to separate limbs
-Changed ragdolls:
-Added more limbs to pets
-Added deformable sprites to pets
-Added damage modifies to shell limbs
-Tweaks to animations
-All pets can now "speak" if you transfer control of someone inside a pet (pet jail is funny)
-Gave "Head" slot to Psilotoad and Orangeboy for wearing hats (not Peanut its head was too big and causing trouble)
TODO: Balloon/Chtulu pet unchanged, still needs a proper non-halloween sprite
"Eye" sprite for dead pets
Hats?
Spooky peanut
Spritesheet
Hopes and dreams (not commited):
Prototyped a plant-sniffing psilotoad. Makes pets useful outside, but needs better code
Chtulu that can use items.
Currently facing issues with aiming flipping the angles because I can't force pets to look in the direction of cursor: