Better Semi-auto weapons, without changing existing key stuff. #13025
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Addresses #11264 (comment) by adding a new input method instead of modifying the existing one.
Unfortunately I don't believe I can reopen closed PRs here, so here is a new one instead! ;3
From #11264:
This commit makes use of the
holdtrigger
attribute of theRangedWeapon
item component to force players to release their "Shoot" binding to be able to fire the weapon again if it is set totrue
.