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RU: Building and Running

Ivan edited this page Feb 18, 2017 · 8 revisions

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Сборка

CMake (рекомендовано для не-Windows)

Если вам требуется поддержка VGUI, вам нужен Half-Life 1 SDK для сборки библиотеки vgui_support.

Примечание: VGUI работает только на Linux/MacOSX/Windows и только для x86. Если вы не желаете использовать VGUI, либо не в состоянии по описанной причине выше, собирайте Xash3D с аргументом -DXASH_VGUI=no.

Склонируйте репозиторий Xash3D через git:

git clone https://github.com/FWGS/xash3d

Теперь склонируйте Half Life 1 SDK:

git submodule init && git submodule update

Half Life 1 SDK склонирован в директорию hlsdk, теперь можно собрать Xash3D:

cd xash3d
mkdir -p build # Создаём директорию build
cd build
cmake -DHL_SDK_DIR=../hlsdk -DXASH_SDL=yes -DXASH_VGUI=yes .. #указывается директория к SDK, а также включается поддержка VGUI
make # Начинаем сборку, не забудьте добавить -j<кол-во ядер> 

Также есть другие конфигурации в нашей вики на английском языке: Possible-configurations

Ручная сборка (без CMake)

Сборка движка

Если вы хотите собрать Xash3D для встраиваемого устройства или избежать использования CMake, то используйте Makefile.linux

cd (xash3d)/engine
make -f Makefile.linux XASH_VGUI=1

или

make -f Makefile.linux XASH_DEDICATED=1

Чтобы включить поддержку dll на linux, соберите библиотеку загрузчика:

cd (xash3d)/loader
make -f Makefile.linux libloader.so libloader.a
cp libloader.so libloader.a ../engine/

И соберите движок с параметром XASH_DLL_LOADER=1:

make -f Makefile.linux XASH_VGUI=1 XASH_SDL=1 XASH_DLL_LOADER=1

или

make -f Makefile.linux XASH_DEDICATED=1 XASH_DLL_LOADER=1

Сборка библиотеки запуска

cd (xash3d)/game_launch
gcc xash.c -o xash -ldl -lrt -lm

После этого вы можете использовать XASH_SINGLE_BINARY:

make -f Makefile.linux XASH_SINGLE_BINARY=1 xash

Building on Windows

Visual Studio 2013 (recommended for Windows)

Download latest prebuilt SDL2 from

https://www.libsdl.org/release/SDL2-devel-2.0.4-VC.zip

Unzip and rename SDL2-2.0.4 folder to SDL2 and put it next to xash3d project folder.

..\xash3d\
..\SDL2\

Open xash.sln with Visual Studio 2013 and make a build. After building, copy contents of Debug or Release folder to directory you choose. Copy valve folder and vgui.dll from your Half Life game installation folder and SDL2.dll form \SDL2\lib\x86\ to it. Move vgui_support.dll into valve folder.

..\valve\
..\valve\vgui_support.dll
..\menu.dll
..\SDL2.dll
..\vgui.dll
..\xash.dll
..\xash.exe

Now you good to go, just run xash.exe.

Visual Studio 6

This is legacy configuration, but msvc6 seems to generate more stable and more effective code

Setup your msvc6 enviroment, unpack SDL2-2.0.4 to xash3d folder and do:

cd (xash3d)\engine
..\msvc6\build.bat
cd (xash3d)\game_launch
..\msvc6\build_launch.bat

MinGW

The most effective configuration, but maybe unstable. Setup your MinGW environment and run:

cd (xash3d)\engine\
mingw32-make -f Makefile.mingw

engine will be built to single exe binary

Building game mods

Linux

microndk

All mods that ported to android may be build to linux using Android.mk with microndk:

[https://github.com/SDLash3D/microndk]

Clone microndk repo somewhere, change xash3d_config to preffered configuration (change arch to x86 for example)

Go to dlls folder if you are building server or cl_dlls if you are building client and do:

make -f /path/to/microndk/microndk.mk -j4

Do:

make -f /path/to/microndk/microndk.mk -j4 clean

every time when you build client after building server

Makefile.linux

Windows

On windows common way is using Visual Studio as many mods does not correctly work with mingw.

Just open project and build it.

Other is using mingw and microndk, but it was not tested yet.

hlsdk-xash3d seems to work fine with mingw.

You may use microndk to build it. Build process is very similar to linux one.

Running

Copy valve folder from Half-Life:

cp -r $HOME/.steam/steam/SteamApps/common/Half-Life/valve $HOME/Games/Xash3D

NOTE: If you build with CMake, you can now use make install. It will install binaries where they must be located. So just run xash3d from command line in directory where is gamedata is located. For additional info look to the CMakeLists.txt in repo root and xash3d.sh script.

After a successful build, copy the next files to some other directory where you want to run Xash3D:

cp engine/libxash.so game_launch/xash3d mainui/libxashmenu.so $HOME/Games/Xash3D

If you built it with XASH_VGUI, also copy vgui.so:

cp ../hlsdk/linux/vgui.so vgui_support/vgui_support.so $HOME/Games/Xash3D

Copy script:

cp ../xash3d.sh $HOME/Games/Xash3D

Run:

cd $HOME/Games/Xash3D
./xash3d.sh

Manual running

Put xash3d binaries and vgui(optionally) to you game data directory and run:

LD_LIBRARY_PATH=. ./xash -dev 5

Running under GDB

LD_LIBRARY_PATH=. gdb --args ./xash -dev 5

Using DLL Loader

Put vgui_support.dll from windows build to your game data folder and run:

LD_LIBRARY_PATH=. ./xash -dev 5 -vguilib vgui.dll -clientlib valve/cl_dlls/client.dll -dll dlls/hl.dll

Running MinGW builds

Put exe file to your game data directory

cd (game)\
xash_bin -dev 5

Running MinGW builds under GDB

gdb --args ./xash_bin.exe -dev 5