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Balance : TML Hp Reduction & Adds Death Weapon (#6104)
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Co-authored-by: lL1l1 <82986251+lL1l1@users.noreply.github.com>
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MrRowey and lL1l1 committed Apr 23, 2024
1 parent 23ebe48 commit ceb09ce
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Showing 5 changed files with 75 additions and 12 deletions.
7 changes: 7 additions & 0 deletions changelog/3810.md
Expand Up @@ -69,6 +69,13 @@
- BuildTime: 5841 --> 5800 (Seraphim)
- BuildTime: 4988 --> 5000 (UEF)

- (#6104) Reduce TML HP and add a Death Weapon
- HP: 1500 --> 900
- Death Weapon
- Damage: 750
- AoE (UEF/Aeon/Sera): 2
- AoE (Cybran): 3

## Features

- (#6079) Make various structures easier to place to help with base building.
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20 changes: 17 additions & 3 deletions units/UAB2108/UAB2108_unit.bp
Expand Up @@ -31,19 +31,23 @@ UnitBlueprint{
"TACTICALMISSILEPLATFORM",
"TECH2",
"VISIBLETORECON",
"VOLATILE",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 17285,
Health = 1500,
MaxHealth = 1500,
Health = 900,
MaxHealth = 900,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 290,
},
Display = {
Abilities = { "<LOC ability_manuallaunch>Manual Launch" },
Abilities = {
"<LOC ability_manuallaunch>Manual Launch",
"<LOC ability_deathaoe>Volatile",
},
DamageEffects = {
{ Bone = 0, OffsetX = 0.1, OffsetY = 0, OffsetZ = 0.5 },
{ Bone = 0, OffsetX = -0.1, OffsetY = 0, OffsetZ = 0.5 },
Expand Down Expand Up @@ -222,6 +226,16 @@ UnitBlueprint{
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
{
Damage = 750,
DamageFriendly = true,
DamageRadius = 2,
DamageType = "DeathExplosion",
DisplayName = "Death Weapon",
DummyWeapon = true,
Label = "DeathWeapon",
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
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20 changes: 17 additions & 3 deletions units/UEB2108/UEB2108_unit.bp
Expand Up @@ -30,19 +30,23 @@ UnitBlueprint{
"TECH2",
"UEF",
"VISIBLETORECON",
"VOLATILE",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 17285,
Health = 1500,
MaxHealth = 1500,
Health = 900,
MaxHealth = 900,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 290,
},
Display = {
Abilities = { "<LOC ability_manuallaunch>Manual Launch" },
Abilities = {
"<LOC ability_manuallaunch>Manual Launch",
"<LOC ability_deathaoe>Volatile",
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
Expand Down Expand Up @@ -202,6 +206,16 @@ UnitBlueprint{
WeaponUnpackAnimationRate = 2,
WeaponUnpacks = true,
},
{
Damage = 750,
DamageFriendly = true,
DamageRadius = 2,
DamageType = "DeathExplosion",
DisplayName = "Death Weapon",
DummyWeapon = true,
Label = "DeathWeapon",
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
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20 changes: 17 additions & 3 deletions units/URB2108/URB2108_unit.bp
Expand Up @@ -28,19 +28,23 @@ UnitBlueprint{
"TACTICALMISSILEPLATFORM",
"TECH2",
"VISIBLETORECON",
"VOLATILE"
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 17285,
Health = 1500,
MaxHealth = 1500,
Health = 900,
MaxHealth = 900,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 290,
},
Display = {
Abilities = { "<LOC ability_manuallaunch>Manual Launch" },
Abilities = {
"<LOC ability_manuallaunch>Manual Launch",
"<LOC ability_deathaoe>Volatile",
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
Expand Down Expand Up @@ -218,6 +222,16 @@ UnitBlueprint{
Turreted = false,
WeaponCategory = "Missile",
},
{
Damage = 750,
DamageFriendly = true,
DamageRadius = 3,
DamageType = "DeathExplosion",
DisplayName = "Death Weapon",
DummyWeapon = true,
Label = "DeathWeapon",
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
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20 changes: 17 additions & 3 deletions units/XSB2108/XSB2108_unit.bp
Expand Up @@ -32,19 +32,23 @@ UnitBlueprint{
"TACTICALMISSILEPLATFORM",
"TECH2",
"VISIBLETORECON",
"VOLATILE",
},
Defense = {
AirThreatLevel = 0,
ArmorType = "Structure",
EconomyThreatLevel = 17285,
Health = 1500,
MaxHealth = 1500,
Health = 900,
MaxHealth = 900,
RegenRate = 0,
SubThreatLevel = 0,
SurfaceThreatLevel = 290,
},
Display = {
Abilities = { "<LOC ability_manuallaunch>Manual Launch" },
Abilities = {
"<LOC ability_manuallaunch>Manual Launch",
"<LOC ability_deathaoe>Volatile",
},
AnimationDeath = {
{
Animation = "/units/xsb2108/xsb2108_ADeath.sca",
Expand Down Expand Up @@ -232,6 +236,16 @@ UnitBlueprint{
WeaponUnpackAnimationRate = 1,
WeaponUnpacks = true,
},
{
Damage = 750,
DamageFriendly = true,
DamageRadius = 2,
DamageType = "DeathExplosion",
DisplayName = "Death Weapon",
DummyWeapon = true,
Label = "DeathWeapon",
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
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