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Draft merge latest three.js #15
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Commits on Apr 20, 2024
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cleanup: How-to-use-post-processing.html (#28168)
Improved Output Pass related statement. Since the tone mapping is being extracted from the renderer state, the term 'optional' seems to be a bit misleading / outdated ( as per the changes mentioned in https://github.com/mrdoob/three.js/wiki/Migration-Guide#154--155 )
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make PMREM blur order consistent (#28166)
* make blur order consistent * fix format
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NodeMaterial: Remove
WebGLNodeBuilder
(#28167)* Remove WebGLNodeBuilder * Update webgpu_materials_lightmap.jpg
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RenderTarget: Add
resolveDepthBuffer
. (#28170)* RenderTarget: Add `ignoreDepthValues`. * RenderTarget: Rename `ignoreDepthValues` to `resolveDepthBuffer`. * Docs: Update `WebGLRenderTarget` page. * Docs: Update translated pages.
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Commits on Apr 21, 2024
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Nodes: remove redundant code (#28173)
Co-authored-by: aardgoose <angus.sawyer@email.com>
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Update actions/upload-artifact digest to 1746f4a (#28175)
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Update github/codeql-action digest to c7f9125 (#28176)
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Update devDependencies (non-major) (#28178)
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Commits on Apr 22, 2024
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WebGPURenderer: PMREMGenerator use
textureGrad
(#28181)* Use textureGrad * add note
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WebGLRenderer: remove redundant code (#28186)
The null check seems to have been redundant. This code should behave the same as the previous code and return `null` when `context === null` or return `context` otherwise. Maybe there is a good reason it was like it was (ability to put a debugger on line 227?) in which case feel free to decline this PR - I just came across the code when I was searching for something else and thought I'd clean it up in case it was unnecessarily there based on a historical change...
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WebGPURenderer: Support
specularColorMap
(#28155)* WebGPURenderer: support `specularColorMap` * chore: follow pattern * chore: rename variable * fix: wrong scope
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Commits on Apr 23, 2024
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Object3D: add generator-based traversal methods (#28053)
* Object3D: add traversal generator methods * feat: add opt condition to traversal generators * feat: move generator functions to SceneUtils * fix(test): move tests, oops * fix: remove unit tests * fix: remove condition callback (always yield) * Update SceneUtils.js Fix JSDoc. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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WebGPURenderer: fix
D_BlinnPhong
(#28199)* WebGPURenderer: fix `D_BlinnPhong` * fix: correction
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Examples: Add transition effect. (#28174)
* Examples: Add transition effect. * remove useless code remove useless code * remove animate() * revert: renderer.setSize
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WebGLRenderer: Don't support double-sided, transmissive objects with …
…`WEBGL_multisampled_render_to_texture`. (#28196) * WebGLRenderer: Don't support double-sided, transmissive objects with `WEBGL_multisampled_render_to_texture`. * WebGLRenderer: Add comment.
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WebGPURenderer: Allow specifying texture index for MRT in `readRender…
…TargetPixelsAsync()`. (#28197) * Update Renderer.js The readRenderTargetAsync function accepts a renderTarget, but so far has no option to choose between the different textures of a renderTarget if it has more than just one texture. That's why I added an index = 0 so that everyone who has used the function so far has no disadvantages because the first texture is always selected by default. * Update Renderer.js Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on Apr 24, 2024
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WebGPUBackend: Remove unnecessary use of GPUAdapter (#28208)
WebGPUBackend should only need a GPUDevice to manage resources and check features.
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Commits on Apr 25, 2024
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WebGPUBackend: Remove unnecessary use of GPUAdapter (2) (#28217)
* WebGPUBackend: Remove unnecessary use of GPUAdapter WebGPUBackend should only need a GPUDevice to manage resources and check features. * preserve hasFeatureAsync() * cleanup --------- Co-authored-by: chirsz <chirsz-ever@outlook.com>
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Examples: Added
webgpu_multiple_rendertargets_readback
(#28211)* Add new example and update files.json * Update files.json I removed the .html at the end of "webgpu_mrt_readback.html", now: "webgpu_mrt_readback", * Update webgpu_mrt_readback.html better code. Previously, new instances were constantly being created, which was unnecessary and inefficient. * Update webgpu_mrt_readback.html Now no new instances are created during the update, only data is updated as it should be * Update webgpu_mrt_readback.html Now no new instances are created during the update, only data is updated as it should be * Update webgpu_mrt_readback.html Now no new instances are created during the update, only data is updated as it should be * Update webgpu_mrt_readback.html corrected formatting and strict comparison * Update webgpu_mrt_readback.html corrected formatting and strict comparison * Update webgpu_mrt_readback.html corrected formatting and strict comparison * Update webgpu_mrt_readback.html corrected formatting and strict comparison * reuse texture() node * revision * cleanup * cleanup * cleanup * added info * rename webgpu_mrt_readback -> webgpu_multiple_rendertargets_readback * add tags --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
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Examples: remove unused render pass for webgpu mrt readback (#28219)
Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on Apr 26, 2024
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Playground: Fix
PreviewEditor
(#28223)* Playground: Fix `PreviewEditor` * add antialias
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Update GLTFExporter.js (#28222)
We should not upload to servers files from 'src'
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Commits on Apr 27, 2024
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Raycaster: add Raycaster.stopTraversal() (#27709)
* Raycaster: add stop traversal on demand * Raycaster: fix CI warn Implicit operand conversion * Raycaster: stopTraversal on current branch only * raycast stop traversal of children when return true * Update Raycaster.js Fix code style. * Update Raycaster.js Fix check. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on Apr 29, 2024
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Update actions/checkout digest to 0ad4b8f (#28228)
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Update actions/upload-artifact digest to 6546280 (#28229)
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Update github/codeql-action digest to d39d31e (#28230)
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Update devDependencies (non-major) (#28231)
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GLTFLoader: Assign extras to texture. (#28226)
* Assign extras to texture in GLTFLoader * Update GLTFLoader.js Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Examples: Update examples to use WebGLPathTracer and three-gpu-pathte…
…r v0.0.21 (#28233) * Update pathtracer example with v0.0.21 * Update demo
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Commits on Apr 30, 2024
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Editor: Update path tracer to latest version (#28239)
* Upgrade path tracer to use a new version * Update materials separately
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Commits on May 1, 2024
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Nodes: implement displacement map for materials (#28246)
* implement displacement map * Convert PNG to 8bit per channel * update screenshot --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Examples: More usage of
setAnimationLoop()
. (#28250)* Examples: More usage of `setAnimationLoop()`. * Examples: Clean up.
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Commits on May 2, 2024
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Make TransformControls events more coherent (#28256)
Co-authored-by: Samuel Rigaud <srigaud@duodisplay.com>
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Editor: Fixed outliner's low contrast issue in dark theme (#28248)
* hi con * indent using tabs
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Commits on May 3, 2024
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WebGPURenderer: MeshMatcapNodeMaterial (#28259)
* add MaterialMatcapNodesMaterial * use node material directly --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Editor: Fixed non-localized prompt messages (#28260)
* localize the prompts * no brackets
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WebGPURenderer: update sampler bindings on texture change (#28268)
* update sampler textures * simplyfy --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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WebGPURenderer: MeshToonNodeMaterial (#28235)
* draft attempt * clean up example * add screenshot * remove unused variable * remove unused import * remove hack * improve name --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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support updating only dirty
CompressedArrayTexture
layers (#27972)* support CompressedArrayTexture * docs * address feedback * s/length/size * data array texture * precompute texel size * fix lint * fix missing break statements * s/dirty/update
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Editor: Fixed non-localized history entries (#28275)
* localize commands * adds space after colon --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Commits on May 6, 2024
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WebGPURenderer: Don't share normalViewMatrix between render passes (#…
…28283) Co-authored-by: aardgoose <angus.sawyer@email.com>
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Update dependency rollup to v4.17.2 (#28286)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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LoaderUtils: Deprecate
decodeText()
. (#28278)* remove decodetext from src * Revert "remove decodetext from src" This reverts commit b76afcd. * deprecate decodeText()
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Editor: Fixed ghost viewport camera (#28277)
* fixed viewport camera selector * set viewport camera to editor.camera * uses editor.camera as default camera
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improve KeyframeTrack and subtype docs (#28288)
* improve KeyframeTrack and subtype docs * change comment wording, remove unneeded tests * Update BooleanKeyframeTrack.html Improve text. * Update StringKeyframeTrack.html Improve text. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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WebGLRenderer: Add "readRenderTargetPixelsAsync" function (#28291)
* Copy to async implementation from #24466 * probeSync cleanup * More simplification * Simplification * Remove tangential functions * More simplification * Convert to thrown errors * Remove comma * Update docs, probe frequency
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WebGLRenderer: Enable subframe upload in copyTextureToTexture, align …
…API to 3d version (#28281) * align WebGLRenderer.copyTextureToTexture with copyTextureToTexture3D * Make the function backwards compatible * Add import statement * Fix example * rename local state variables * Add deprecation comment * Update docs * Update API signatures * Simplify * Update examples * Remove unused Box2 * Add comment * Update function signatures * examples update * docs update * Fix docs
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WebGLRenderer: Add initRenderTarget function (#28285)
* align WebGLRenderer.copyTextureToTexture with copyTextureToTexture3D * Make the function backwards compatible * Add import statement * Fix example * Update init texture to support render target, support copy to render target * Add initRenderTarget
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Editor: Fixed camera name is always 'Camera' when recovering from ind…
…exedDB (#28309) * recover camera name from IDB * update
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Editor: Added submenu navigation (#28311)
* add submenu * rename js variables * re rename js variables
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Editor: Fixed assets lost when importing zipped OBJ/MTL (#28292)
* imports OBJ with textures * set map.name to filename * no filename needed in UITexture
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WebGPURenderer: copyTextureToTexture subframe upload and new API (#28315
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WebGPURenderer: Fix SampledTexture not correctly bound (#28289)
* Update texture when binding is updated * better fix * fix * needsBinding cleanup
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Editor: Hides irrelevant tabs for better ux (#28287)
* hide irrelevant property tabs * ci rerun * Revert "hide irrelevant property tabs" This reverts commit 3eb63a6. * put logic in Sidebar.Properties
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CI: Next try fixing E2E. (#28323)
* CI: Next try fixing E2E. * Examples: Update screenshots. * CI: Go back to actions/upload-artifact@v4.
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CSS2DObject and CSS3DObject visibility needs to consider whether ance…
…stors are visible (#28293) * CSS2DObject and CSS3DObject visibility needs to consider whether ancestors are visible * Update CSS2DRenderer.js Clean up. * Update CSS3DRenderer.js Clean up. * Update CSS3DRenderer.js More clean up. * Optimize CSS renderers code * Update CSS2DRenderer.js Clean up. * Update CSS3DRenderer.js Clean up. * Update CSS2DRenderer.js Simplify code. * Update CSS3DRenderer.js Simplify code. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Editor: Adds New Project submenu (#28325)
* adds New Project submenu * dont import MenubarExamples
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WebGLRenderer: Update
copyFramebufferToTexture
function signature (#……28329) * update signature * add defualt x,y
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CSS2DRenderer: Just traverse visible object (#28330)
* add cache empty check and set a default value * Update CSS2DRenderer.js * Update CSS2DRenderer.js Fix code style. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Update dependency puppeteer to v22.8.0 (#28353)
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
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TSL: Adding
toType
conversion (#28344)* TSL: Adding `toType` conversion * update nodes
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Pin actions/upload-artifact action to 6546280 (#28349)
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Update github/codeql-action digest to ccf74c9 (#28350)
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Editor: Exposed supported formats in Loader.js; (#28324)
* expose supported file formats * uses variable handleRequest
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WebGPURenderer: update viewport node on RENDER (#28370)
* viewport update on render * update screenshot * update screenshot * omit from tests for now --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Examples: Remove need for manually assigning Line2 material resolution (
#28343) * Remove need for assigning line2 material resolution * Move use to `Line2` object * Fix wireframe mesh * Move callback from `Line2` to `LineSegments2` * Remove another use of "resolution" * Remove comments * Multiply out the pixel ratio * use "getViewport" * Remove outdated comments * Accommodate WebGPURenderer * Accommodate WebGPURenderer --------- Co-authored-by: WestLangley <WestLangley@users.noreply.github.com>
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Editor: Added Save and Open (#28351)
* add save/open feature * Update Menubar.File.js Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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USDZExporter: Allow to pass {includeAnchoringProperties: false} as op…
…tions to anchor on wall or floor (#28363)
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Editor: Avoid
SetSceneCommnd
when importing file (#28339)* avoid SetSceneCommand when importing * Update Loader.js Fix formatting. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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BatchedMesh: add getColorAt and setColorAt (#28255)
* BatchedMesh: add getColorAt and setColorAt * pr fixes and suggestions * bring back previous condition to recompile shader * add colorSpace to DataTexture * change instance to geometry in docs
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WebGPURenderer: Revert #28289 (#28402)
* revert #28289 * log patch should only cover webgpu * prettify code
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Nodes: NormalNode - Improve tree shaking using TSL (#28408)
* NormalNode: Improve tree shaking using TSL * fix attribute default value
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Editor: Fix serialization of commands. (#28405)
* Editor: Fix serialization of commands. * Editor: Restore order in `fromJSON()`. * Editor: Fix regression when adding/removing scripts.
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TSL:
TangentNode
andBitangentNode
- Improve tree shaking using T……SL (#28410) * TangentNode: Improve tree shaking using TSL * BitangentNode: Improve tree shaking using TSL * cleanup
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BatchedMesh: fix radix sort stability (#28401)
* return z based on the the camera forward z value * Fix sort in example * Remove unused argument
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Editor: Fixed script editor title out-of-sync (#28413)
* sync script editor title * no dispatching editScript, setValue is enough
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colorTexture is optional, account for this (#28417)
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BatchedMesh: default setColorAt to white (#28416)
* BatchedMesh: default color to white * update comment
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Update dependency puppeteer to v22.9.0 (#28430)
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TSL: Node - Introduce
getElementType()
(#28437)* Fix Array Element Type * revision
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FBXLoader: Fixed morph attributes to match base geometry length (#28397)
* 28378 fixed morph attributes to match base geometry length * added fbx morph example * Update webgl_loader_fbx.html Remove nurbs asset since it already has its own example. * Update webgl_loader_fbx.html The Stanford bunny is already used in three other examples. Let's only add assets in `webgl_loader_fbx` which are not used elsewhere. * resized morph_test and cleaned up adjustments --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Update github/codeql-action digest to b7cec75 (#28429)
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WebGLRenderer: Fix incorrect background color space when setting scen…
…e.background to color (#28434) * ensure the transmission buffer is assigned a color space, render scene background color * Update screenshot * Reuse "renderBackground" flag * Update WebGLRenderer.js Clean up. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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Document
InstancedMesh
multi-material support. (#28415)* Document InstancedMesh multi-material support. * Update InstancedMesh.html
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WebGLRenderer: Remove redundant clear in transmission pass. (#28447)
* WebGLRenderer: Remove redundant clear in transmission pass. * WebGLRenderer: Retain transmission clear in XR.
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WebGPURenderer: support using 3d textures in shaders with texture3d()…
… and add VolumeNodeMaterial() and examples. (#28418) * support 3d textures * remove unused import * whitespace fixes * export texture3D * use new tsl * replacing to updateValue() --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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WebGPURenderer: Fix shadow layers (#28451)
* Fix shadow layers * cleanup
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BatchedMesh: Add support for Instanced rendering with sorting, frustu…
…m culling (#28404) * Get the instanced batching working * re add color support * fix extension use * update function name * small fixes * fix array initialization * fix raycast * missed variable usage * Add logic for the batched instancing fallbacks * Alternative fallback * Update fallback
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DepthTexture: Update depth + stencil textures to work with multi samp…
…le RTT, make formats consistent (#28460) * update rendertarget setup logic * rearrange * simplification * More variable sharing * More simplification * Support other depth attachment types * Updates * fix internal depth buffer target * reduce code redundancy * Update example * Update docs * Add 248 type support
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Editor: Added translation for script title (#28471)
* adds translation for script title * fix shaders title in fr
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WebGPURenderer: RenderBundle (#28347)
* wip * add demo * add gpu metrics * fix bundeType condition * cleanup * refactor and cleanup * support postprocess and multisample * update * cache and pbr on bundle example * wip static mode * update * update * revert shared * ci * circular dep * move the logic to the renderContext * add screenshot for ci * cleanup * new RenderBundle API * TODO: Need to handle FBO too * cleanup * more cleanup * fix deepscan * fix framebuffer * update example * update scene too * reuse correct scene for update matrices * introduce renderBundle.needsUpdate and rename to private _renderBundle() * cleanup * improve example * fix capsule constructor * remove confusing gui in example * Adding RenderBundles and Group.static --------- Co-authored-by: sunag <sunagbrasil@gmail.com>
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TSL: NodeKeywords - Cleanup (#28476)
Looks like `NodeKeywords.nodes` is used more as an object than as an array since it's accessed with a `name` which I assume is a `string`.
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Editor: Fixed sidebar glitch via h scrollable (#28467)
* tabs with hscroll * simplify * cleanup * polish * hover on tabs not scrollbar * thin
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remove deprecated method (#28481)
Co-authored-by: aardgoose <angus.sawyer@email.com>
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#28440 Fixed BufferGeometryUtils.mergeVertices to handle morphAttribu…
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Update WebGLRenderer.html (#28478)
* Update WebGLRenderer.html * Update WebGLRenderer.html Partial revert. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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WebGLRenderer: Remove deprecated WebGLRenderer.useLegacyLights (#28482)
* remove legacy lights support * fix example --------- Co-authored-by: aardgoose <angus.sawyer@email.com>
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Commits on May 25, 2024
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