Skip to content

EpicGames/EOS-Getting-Started

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

31 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Epic Online Services - Getting Started content

License

This repository contains the source code that accompanies the various Epic Online Services tutorials, found on the Epic Online Services blog and Epic Developer Community. The content covers getting started using C# and Unreal Engine using the Online Subsystem (OSS).

C# code

Refer to the table below to get to the code that accompanies each C#-focused blog post found on the Epic Online Services blog. The full list of blog posts in the series can be found in the series reference of the Introduction to Epic Online Services (EOS) post.

Blog post Folder Min. SDK version
3. Setting up a C# solution for EOS in Visual Studio 2019 CSharp/EOSCSharpSample_3 1.15.2
4. Authenticating with Epic Account Services (EAS) CSharp/EOSCSharpSample_4 1.15.2
5. Getting and setting user presence CSharp/EOSCSharpSample_5 1.15.2
6. Querying for Epic Friends and their status CSharp/EOSCSharpSample_6 1.15.2
7. Accessing EOS Game Services with the Connect Interface CSharp/EOSCSharpSample_7 1.15.2
8. Retrieve game-specific data from the cloud CSharp/EOSCSharpSample_8 1.15.2
9. Storing and retrieving player-specific data CSharp/EOSCSharpSample_9 1.15.2
10. Manage player statistics with Epic Online Services CSharp/EOSCSharpSample_10 1.15.2
11. Rank player scores using leaderboards CSharp/EOSCSharpSample_11 1.15.2
12. Adding achievements to your game CSharp/EOSCSharpSample_12 1.15.2

Learn more about the requirements and how to use the C# code in the readme file in the CSharp folder.

Unreal Engine Online Subsystem (OSS) code

This is the code of an Unreal Engine project built using the Third Person feature pack. The project shows how to integrate our Epic Online Services Online Subsystem plugin. in a game. This code accompanies this course: The EOS Online Subsystem (OSS) Plugin The table below lists the module entries in this course. Unlike the Csharp code, the UE code isn't structured per tutorial, but instead structured in a way it could be done in a real game. The code currently is up to module 7 - EOS P2P, Lobbies and Voice

Module Release Date
Plugin Configuration Released
Signing-in Released
Setting up a dedicated server to host EOS Sessions Released
Joining EOS Session Released
EOS Stats, Achievements and Leaderboards Released
EOS Player and Title Data Storage Released
EOS P2P, Lobbies and Voice Released
Voice on Trusted Server Early 2024
Easy Anti-Cheat Early 2024

Important Note

If you are using EOS P2P, you should use Unreal Engine version 5.3 as it is bundled with EOS SDK 1.16. Or, you should upgrade the EOS SDK version in older version of UE, see Upgrading the EOS SDK. Older versions of the EOS SDK have this WebRTC vulnerability.

Issues

If you notice a mistake in the code, please file an issue.

License

Getting Started series code is distributed under the terms of MIT License. See the LICENSE for details.

Code of Conduct

This project has adopted the Microsoft Open Source Code of Conduct.

Resources: