Releases: Enet4/cryxtels
Releases · Enet4/cryxtels
M1.0.3
Fixes and enhancements
- Adjusted the palette generation code to make the Sunny saturation effect stronger (#11)
- Fixed game getting stuck if entering Fly while walking (#13)
- Fixed multiple drawing and presentation mistakes (#15)
- Discarded relative mouse movement from introduction screen (#16)
- Increased fade-out speed a bit more (#17)
Miscellaneous
- Extend CI workflow to build on Windows (#14)
- Cache vcpkg packages in CI for faster Windows workflow execution (#18)
- Refactored code to have better typing (#12)
Full Changelog: 1.0.2...1.0.3
M1.0.2
What's Changed
- Code was made more portable so that it builds on Windows with less code interventions (#2)
- Multiple small game tweaks were made (#4)
- Moving forward in a pixel is now faster, and with more accurate up-down step movements
- Changed frame rate in the introduction screen to better resemble the original game
- Increased the speed of screen fade out a bit
- Skipped invisible fade out moment when starting a game with a saved game (since the current behavior is to skip the introduction screen)
- Fixed console key feedback in the Fly's HUD (#5)
- Fix and improve text board rendering and manipulation (#8)
- Letter keys should no longer trigger actions while typing on a board
- Protected application from trying to render characters that it does not expect
- Protected application from trimmed text files
- Improved mouse/keyboard mode (#9)
- Keyboard mode no longer keeps the mouse grabbed, as the undesired effect of instant mouse movement when going back to mouse mode has been resolved
- Refactored code around maximum pixel/objects, so as to facilitate extending the maximum number of pixels and objects allowed in the game (#7)
Full Changelog: 1.0.1...1.0.2
M1.0.1
This is a small maintenance update.
Changes
- This is now a CMake project, meaning that it should be easier to build it for other systems compatible with SDL2.
Fixes
- Fixed an edge case where the game would get stuck capturing the mouse forever when trying to walking backwards in a pixel.
- Tweaked introduction menu text a bit.