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Hey, I have not looked into this very much yet, but I think I have one idea of how this could maybe be implemented, but I have no idea if it would work. Here it is:
This representation is only in 2D, but it would work the same in 3D.
Every point represents a density point. Every green point is sampled, and every red point is just skipped. Essentially, the green points would just form a new and larger voxel to march. There would be a visible seam between chunks of different LODs, but (I think) that would be a relatively easy fix with some interpolation magic.
Images for different LODs (may cause headache: dense grid/dots)
Hey, I have not looked into this very much yet, but I think I have one idea of how this could maybe be implemented, but I have no idea if it would work. Here it is:
This representation is only in 2D, but it would work the same in 3D.
Every point represents a density point. Every green point is sampled, and every red point is just skipped. Essentially, the green points would just form a new and larger voxel to march. There would be a visible seam between chunks of different LODs, but (I think) that would be a relatively easy fix with some interpolation magic.
Images for different LODs (may cause headache: dense grid/dots)
Implement level of detail. One level per chunk.
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