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The Aeonetica Multiplayer Game Engine

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2D multiplayer moddable game engine with server side ECS



Quickstart

Follow the steps below or download the pre-built binaries from the releases.

  1. Clone the repo and (optionally) go to release branch for stability
    $ git clone https://github.com/DragonFIghter603/aeonetica.git --recursive
    $ git checkout -b release
  2. Compile the client, server and mods
    $ python3 build.py
  3. Run first the client and then the server in two separate command prompts next to each other
    $ cd server
    $ cargo run -- <server_ip:server_port>
    # example: cargo run -- 127.0.0.1:6090
    # or simply:
    $ python3 build.py -r
    
    # and
    
    $ cd client
    $ cargo run -- <client_ip:client_port> <server_ip:server_port> 
    # example: cargo run -- 127.0.0.1:9000 127.0.0.1:6090
    # or simply:
    $ python3 build.py -r
    Alternatively, run the binaries of client/server from <crate>/target/release/<executable>.exe.
    Build with --release flag py build.py --release and cargo run --rlease for better performance.
    For multiple clients, use a different client_port for each: 9000, 9001, ...

Dependencies

GNU/Linux:

  • rust nightly toolchain 1.70 or newer
  • python 3.x
  • libglfw3-dev
  • libxinerama-dev
  • libxcursor-dev
  • libxi-dev

Note These packages are named for Debian(-based) systems. Other linux distributions may use other package names.

Windows:

  • rust nightly toolchain 1.70 or newer
  • python 3.x

Note All other dependencies should get fetched by cargo automatically.

Credit/Main Contributors